capitalise beatRemember

nix
James Bradbury 4 years ago
parent 5024e8e348
commit ae3cdde101

@ -17,7 +17,7 @@ y = {
) )
// isolate just sines or residual; // isolate just sines or residual;
~song = Buffer.readChannel(s,FluidFilesPath("Tremblay-beatRemember.wav"),channels:[0]); ~song = Buffer.readChannel(s,FluidFilesPath("Tremblay-BeatRemember.wav"),channels:[0]);
( (
y = { y = {
@ -37,7 +37,7 @@ y.set(\mix,0);
y.set(\mix,1); y.set(\mix,1);
// a stereo example // a stereo example
~song = Buffer.read(s,FluidFilesPath("Tremblay-beatRemember.wav")); ~song = Buffer.read(s,FluidFilesPath("Tremblay-BeatRemember.wav"));
( (
y = { y = {
@ -85,7 +85,7 @@ FluidHPSS separates a sound into "harmonic" and "percussive" components. This ca
*/ */
//load a soundfile to play //load a soundfile to play
~buf = Buffer.readChannel(s,FluidFilesPath("Tremblay-beatRemember.wav"),channels:[0]); ~buf = Buffer.readChannel(s,FluidFilesPath("Tremblay-BeatRemember.wav"),channels:[0]);
// run with basic parameters (left is harmonic, right is percussive) // run with basic parameters (left is harmonic, right is percussive)
{FluidHPSS.ar(PlayBuf.ar(1,~buf,loop:1))}.play {FluidHPSS.ar(PlayBuf.ar(1,~buf,loop:1))}.play

@ -59,7 +59,7 @@ Routine{
Routine{ Routine{
var drums = Buffer.read(s,FluidFilesPath("Nicol-LoopE-M.wav")); var drums = Buffer.read(s,FluidFilesPath("Nicol-LoopE-M.wav"));
var voice = Buffer.read(s,FluidFilesPath("Tremblay-AaS-VoiceQC-B2K-M.wav")); var voice = Buffer.read(s,FluidFilesPath("Tremblay-AaS-VoiceQC-B2K-M.wav"));
var song = Buffer.read(s,FluidFilesPath("Tremblay-beatRemember.wav")); var song = Buffer.read(s,FluidFilesPath("Tremblay-BeatRemember.wav"));
s.sync; s.sync;
"drums through the drums bases as filters".postln; "drums through the drums bases as filters".postln;

@ -425,7 +425,7 @@ FluidWaveform(featureBuffer:~bases,bounds:Rect(0,0,1200,300));
// if we play a different source through FluidNMFFilter, it will try to decompose that real-time signal according to the bases // if we play a different source through FluidNMFFilter, it will try to decompose that real-time signal according to the bases
// it is given (in our case the bases from the drum loop) // it is given (in our case the bases from the drum loop)
~song = Buffer.readChannel(s,FluidFilesPath("Tremblay-beatRemember.wav"),channels:[0]); ~song = Buffer.readChannel(s,FluidFilesPath("Tremblay-BeatRemember.wav"),channels:[0]);
( (
{ {

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