diff --git a/release-packaging/Examples/Guides/Decomposition Examples.scd b/release-packaging/Examples/Guides/Decomposition Examples.scd index 44c8cec..84e06d1 100644 --- a/release-packaging/Examples/Guides/Decomposition Examples.scd +++ b/release-packaging/Examples/Guides/Decomposition Examples.scd @@ -17,7 +17,7 @@ y = { ) // isolate just sines or residual; -~song = Buffer.readChannel(s,FluidFilesPath("Tremblay-beatRemember.wav"),channels:[0]); +~song = Buffer.readChannel(s,FluidFilesPath("Tremblay-BeatRemember.wav"),channels:[0]); ( y = { @@ -37,7 +37,7 @@ y.set(\mix,0); y.set(\mix,1); // a stereo example -~song = Buffer.read(s,FluidFilesPath("Tremblay-beatRemember.wav")); +~song = Buffer.read(s,FluidFilesPath("Tremblay-BeatRemember.wav")); ( y = { @@ -85,7 +85,7 @@ FluidHPSS separates a sound into "harmonic" and "percussive" components. This ca */ //load a soundfile to play -~buf = Buffer.readChannel(s,FluidFilesPath("Tremblay-beatRemember.wav"),channels:[0]); +~buf = Buffer.readChannel(s,FluidFilesPath("Tremblay-BeatRemember.wav"),channels:[0]); // run with basic parameters (left is harmonic, right is percussive) {FluidHPSS.ar(PlayBuf.ar(1,~buf,loop:1))}.play diff --git a/release-packaging/Examples/Guides/NMF Overview.scd b/release-packaging/Examples/Guides/NMF Overview.scd index d75c22e..8c82510 100644 --- a/release-packaging/Examples/Guides/NMF Overview.scd +++ b/release-packaging/Examples/Guides/NMF Overview.scd @@ -59,7 +59,7 @@ Routine{ Routine{ var drums = Buffer.read(s,FluidFilesPath("Nicol-LoopE-M.wav")); var voice = Buffer.read(s,FluidFilesPath("Tremblay-AaS-VoiceQC-B2K-M.wav")); - var song = Buffer.read(s,FluidFilesPath("Tremblay-beatRemember.wav")); + var song = Buffer.read(s,FluidFilesPath("Tremblay-BeatRemember.wav")); s.sync; "drums through the drums bases as filters".postln; diff --git a/release-packaging/HelpSource/Classes/FluidBufNMF.schelp b/release-packaging/HelpSource/Classes/FluidBufNMF.schelp index d5fae68..3497c2b 100644 --- a/release-packaging/HelpSource/Classes/FluidBufNMF.schelp +++ b/release-packaging/HelpSource/Classes/FluidBufNMF.schelp @@ -425,7 +425,7 @@ FluidWaveform(featureBuffer:~bases,bounds:Rect(0,0,1200,300)); // if we play a different source through FluidNMFFilter, it will try to decompose that real-time signal according to the bases // it is given (in our case the bases from the drum loop) -~song = Buffer.readChannel(s,FluidFilesPath("Tremblay-beatRemember.wav"),channels:[0]); +~song = Buffer.readChannel(s,FluidFilesPath("Tremblay-BeatRemember.wav"),channels:[0]); ( {