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# GodotInk
An [ink](https://github.com/inkle/ink) integration for [Godot Engine 4](https://github.com/godotengine/godot).
If you use and like this project, please consider buying me a coffee.
[![ko-fi](https://img.shields.io/badge/support_me_on_ko--fi-ff5e5b?style=for-the-badge&logo=kofi&logoColor=f5f5f5)](https://ko-fi.com/E1E53SKZF)
## Usage
You'll find a quick-start guide, and the general documentation on the project's
[wiki](https://github.com/paulloz/godot-ink/wiki).
### Installation
The following instructions assume that you have a working Godot and .NET installation. If not, please refer to the
official [engine documentation](https://docs.godotengine.org/).
1. [Download](https://github.com/paulloz/godot-ink/releases/latest) and extract the code at the root of your project.
You should see a new `addons/GodotInk/` folder in your project's directory.
1. Add the following line in your `.csproj` file (before the closing `</Project>` tag).
```xml
<Import Project="addons\GodotInk\GodotInk.props" />
```
If you don't have a `.csproj` file, click the **Create C# Solution** button in the editor's
**Project/Tools** menu.
1. Build your project once.
1. Enable **GodotInk** in your project settings.
## License
*GodotInk* is released under MIT license (see the [LICENSE](/LICENSE) file for more information).