installed ink addon
parent
fb1b447a10
commit
28c180d141
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<Project Sdk="Godot.NET.Sdk/4.7.1">
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<Import Project="addons\GodotInk\GodotInk.props" />
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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@ -0,0 +1,19 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "shadrerTest", "shadrerTest.csproj", "{E4C5E17D-E81E-4B97-A8A8-B4DE7E74D375}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{E4C5E17D-E81E-4B97-A8A8-B4DE7E74D375}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{E4C5E17D-E81E-4B97-A8A8-B4DE7E74D375}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{E4C5E17D-E81E-4B97-A8A8-B4DE7E74D375}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{E4C5E17D-E81E-4B97-A8A8-B4DE7E74D375}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{E4C5E17D-E81E-4B97-A8A8-B4DE7E74D375}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{E4C5E17D-E81E-4B97-A8A8-B4DE7E74D375}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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