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scd/padsynth practice.scd

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(
SynthDef(\junoPad, {
arg gate=1, freq=220, atk=4, sus=2, rel=6, amp=0.3;
var sig, env, freqs, lfo, chorus, modRate, modDepth;
// Slightly detuned saw waves
freqs = freq * [1, 1.01, 0.99]; // Small detune
sig = Mix(Saw.ar(freqs)); // Stack saw waves
// LFO to slowly move filter cutoff
lfo = SinOsc.kr(0.1).range(500, 2000);
sig = RLPF.ar(sig, lfo, 0.3); // Low-pass filter with modulation
// Envelope for smooth rise
env = EnvGen.kr(Env.asr(atk, 1, rel), gate, doneAction:2);
sig = sig * env * amp;
// Chorus effect (emulates Juno-chorus)
modRate = [0.3, 0.4]; // Two different modulation rates
modDepth = 0.01; // Small pitch variation
chorus = sig + DelayC.ar(sig, 0.02, SinOsc.kr(modRate).range(0, modDepth));
// Reverb for space
// sig = FreeVerb.ar(chorus, mix: 0.5, room: 0.8, damp: 0.5);
sig = sig * chorus;
Out.ar(0, sig);
}).play;
)
(
x = {
var sig = WhiteNoise.ar(1!2);
sig = CombL.ar(sig, 0.05, 1/[36.7, 37.3], 1, 0.2);
sig = sig.blend(BPF.ar(sig, 1500, 0.5), 0.9);
}.play(fadeTime: 2);
)
x.release;
MIDIClient.init;
MIDIClient.sources.do;
(
SynthDef(\rhubarb, {
|freq = 440, gate = 1, cutoff = 1000, rq = 0.3, amp = 0.05, modDepth = 1, noiseLevel = 0.05|
var env, osc, filt, lfo, noise, sig;
// Single Sawtooth Oscillator
osc = SinOsc.ar(freq);
osc2 = SinOsc.ar(freq);
// Subtle Noise Layer
// noise = PinkNoise.ar(noiseLevel);
// LFO to Modulate Filter
lfo = LFNoise0.kr(4).range(1 - modDepth, 1 + modDepth); // Triangle LFO at 2.94 Hz
// Low-pass filter modulated by LFO
filt = SVF.ar(osc, cutoff * lfo, rq);u
filt2 = BMoog.ar(osc, freq * lfo, rq);
// ADSR Envelope with Long Attack & Release
env = EnvGen.kr(Env.adsr(0.0, 0.3, 0.8, 2.0), gate, doneAction: 2);
sig = Pan2.ar(filt * env * amp, 0);
sig2 = Pan2.ar(filt * env * amp, 0);
// Output
Out.ar(0, sig);
}).add;
)
(
SynthDef(\rhubarb, {
|freq = 440, gate = 1, cutoff = 1e4, rq = 0.3, amp = 0.05, modDepth = 0.3, modDepth2 = 0.5, noiseLevel = 0.8, ringFreq = 80|
var env, osc1, osc2, osc3, filt1, filt2, filt3, lfo, lfo2, noise, noiseFilt, sig1, sig2, sig3, mix;
// Slightly Different Oscillators
osc1 = SinOsc.ar(freq);
osc2 = SinOsc.ar(freq * 0.5); // Slight detune for variation
osc3 = SawDPW.ar(freq * 2);
// LFO to Modulate Filter Frequency
lfo = LFNoise0.kr(4).range(1 - modDepth, 1 + modDepth);
lfo2 = LFNoise2.kr(4).range(1 - modDepth, 1 + modDepth);
// lfo2 = noise;
// Apply Different Filters to Each Oscillator
filt1 = SVF.ar(osc1, cutoff * lfo, rq);
filt2 = LPF.ar(osc2, cutoff * lfo, rq);
filt3 = BPF.ar(osc3, cutoff * lfo2, rq);
// ADSR Envelope
env = EnvGen.kr(Env.adsr(0.0, 0.3, 0.3, 0.1), gate, doneAction: 2);
// Panning and Mixing
sig1 = Pan2.ar(filt1 * env * amp, -0.3);
sig2 = Pan2.ar(filt2 * env * amp, 0.3);
sig3 = Pan2.ar(filt3 * env * amp, 0);
mix = sig1 + sig2; // Mix main signals
// mix = mix + (noise * env * noiseLevel); // Add noise with envelope control
// mix = DelayC.ar(mix, maxdelaytime: 0.2, delaytime: 0.3);
// Output
Out.ar(0, mix);
}).add;
~synths = Dictionary.new; // Store active notes
MIDIFunc.noteOn({ |vel, num, chan, src|
var freq = num.midicps; // Convert MIDI note to Hz
var amp = vel.linexp(1, 127, 0.05, 0.5); // Velocity mapping
~synths[num] = Synth(\rhubarb, [\freq, freq, \amp, amp]); // Store synth instance
});
)
(
Pbind(
\instrument, \rhubarb,
/*\degree, Pseq([
[2, 4, 7, 12], [1, 5, 9], [4, 7, 11], [5, 9, 8]
], inf), // Chord progression*/
// \degree, Pseq([[2, 7, 11], [1, 5, 9], [3, 9], [1,3,5]], inf),
\degree, Pseq([2, 4, 11,], inf),
// \dur, 0.5, // Duration of each chord
\amp, 0.08, // Volume
// \cutoff, 1200,
\detune, 0, // Slight detune
\pan, Pwhite(-0.3, 0.3), // Random stereo width
).play;
)
(
SynthDef(\pad, {
var sig;
sig = Mix(
Out.ar(0, sig);
}).play;
)