approaching completion on spectral synth

master
Leo Coogan 8 months ago
parent 42e795024d
commit 53018120f4
Signed by: lcoogan
SSH Key Fingerprint: SHA256:vnrR5ilHkdr6L4t2yOMUMINFPpxEh+53N3nMel66mCw

@ -0,0 +1,272 @@
Server.supernova;
s.boot;
MIDIClient.init;
MIDIIn.connectAll;
// Set list
b = Buffer.read(s, "/home/lcoogan/snd/live/2025-04-26.Basic_City_Brewery/trax/01-Acheinu_Kol_Beit_Israel.wav");
b = Buffer.read(s, "/home/lcoogan/snd/live/2025-04-26.Basic_City_Brewery/trax/02-Cantor_Mordechai_Hershman_Baruch_Hashem_Bayom.wav");
b = Buffer.read(s, "/home/lcoogan/snd/live/2025-04-26.Basic_City_Brewery/trax/03-Cantor_Samual_Malavsky_Shomea_Kol_Bichios.wav");
b = Buffer.read(s, "/home/lcoogan/snd/live/2025-04-26.Basic_City_Brewery/trax/04-Cantor_Samuel_Malavsky_Zechor.wav");
b = Buffer.read(s, "/home/lcoogan/snd/live/2025-04-26.Basic_City_Brewery/trax/05-Cantor_Zavel_Kwartin_Ribono_Shel_Olam.wav");
b = Buffer.read(s, "/home/lcoogan/snd/live/2025-04-26.Basic_City_Brewery/trax/06-Cantor_Zevulun_Zavel_Kwartin_sings_Tiher.wav");
b = Buffer.read(s, "/home/lcoogan/snd/live/2025-04-26.Basic_City_Brewery/trax/07-Izak_Algazi_Efendi_Kamti_Be_ashmoret.wav");
(
// ========== Spectral SynthDef with expanded modulation ==========
SynthDef(\pv16knob, {
arg bufnum, fftSize = 1024,
amp = 0.3, delTime = 0.3, delFeedback = 0.4, verbMix = 0.2, transpose = 1.0;
var in, chain, lfo, dry, fx, delay, verb;
var wipe, trig;
// Audio input and bitcrushing
in = PlayBuf.ar(1, bufnum, BufRateScale.kr(bufnum) * transpose, loop: 1);
// FFT
chain = FFT(LocalBuf(fftSize), in);
// Layer 1 combos: structure
// wipe = SinOsc.kr(0.1).range(0.1, 0.9);
wipe = Lag.kr(TRand.kr(0.0, 1.0, Impulse.kr(0.2)), 1.0);
trig = Impulse.kr(SinOsc.kr(0.1).range(1, 10));
chain = PV_RandComb(chain, wipe, trig);
chain = PV_BrickWall(chain);
/* chain = PV_RandComb(chain, wipe, trig);
chain = PV_BinShift(chain, stretch, shift, interp);
chain = PV_MagFreeze(chain, freeze);
chain = PV_BrickWall(chain, wipe);
chain = PV_MaxMagN(chain, numbins);
chain = PV_MagSmooth(chain, factor);
chain = PV_PhaseShift90(chain, buffer);
chain = PV_Diffuser(chain, trig);
// Layer 2 combos: texture
chain = PV_RandComb(chain);
chain = PV_BinScramble(chain);
chain = PV_BinWipe(chain);
chain = PV_RandComb(chain);
chain = PV_BinShift(chain);
chain = PV_Diffuser(chain);
chain = PV_MagFreeze(chain);
chain = PV_BinWipe(chain);
chain = PV_BrickWall(chain);
chain = PV_MagSmooth(chain);*/
// Select
// chain = SelectX.kr(pvRouting.clip(0, 4), [chain0, chain1]);
dry = IFFT(chain);
// FX
delay = CombC.ar(dry, 1, delTime, delFeedback);
verb = FreeVerb.ar(dry, verbMix, 0.8, 0.3);
// Mix and output
fx = Mix([dry, delay, verb]);
Out.ar(0, fx.dup * amp);
}).add;
)
(
// ========== Spectral SynthDef with expanded modulation ==========
SynthDef(\pv16knob_1, {
arg bufnum, fftSize = 1024,
amp = 0.3, delTime = 0.3, delFeedback = 0.4, verbMix = 0.2, transpose = 1.0;
var in, chain, lfo, dry, fx, delay, verb;
var wipe, trig;
// Audio input and bitcrushing
in = PlayBuf.ar(1, bufnum, BufRateScale.kr(bufnum) * transpose, loop: 1);
// FFT
chain = FFT(LocalBuf(fftSize), in);
// Layer 1 combos: structure
// wipe = SinOsc.kr(0.1).range(0.1, 0.9);
wipe = Lag.kr(TRand.kr(0.0, 1.0, Impulse.kr(0.2)), 1.0);
trig = Impulse.kr(SinOsc.kr(0.1).range(1, 10));
/* chain = PV_RandComb(chain, wipe, trig);
chain = PV_BrickWall(chain);*/
chain = PV_RandComb(chain, wipe, trig);
chain = PV_BinScramble(chain, wipe, 0.2, trig);
chain = PV_BinWipe(chain, chain, wipe);
/* chain = PV_RandComb(chain, wipe, trig);
chain = PV_BinShift(chain, stretch, shift, interp);
chain = PV_MagFreeze(chain, freeze);
chain = PV_BrickWall(chain, wipe);
chain = PV_MaxMagN(chain, numbins);
chain = PV_MagSmooth(chain, factor);
chain = PV_PhaseShift90(chain, buffer);
chain = PV_Diffuser(chain, trig);
// Layer 2 combos: texture
chain = PV_RandComb(chain);
chain = PV_BinScramble(chain);
chain = PV_BinWipe(chain);
chain = PV_RandComb(chain);
chain = PV_BinShift(chain);
chain = PV_Diffuser(chain);
chain = PV_MagFreeze(chain);
chain = PV_BinWipe(chain);
chain = PV_BrickWall(chain);
chain = PV_MagSmooth(chain);*/
// Select
// chain = SelectX.kr(pvRouting.clip(0, 4), [chain0, chain1]);
dry = IFFT(chain);
// FX
delay = CombC.ar(dry, 1, delTime, delFeedback);
verb = FreeVerb.ar(dry, verbMix, 0.8, 0.3);
// Mix and output
fx = Mix([dry, delay, verb]);
Out.ar(0, fx.dup * amp);
}).add;
)
(
// ========== Instantiate synth ==========
~pvSynth = Synth(\pv16knob, [\bufnum, b, \amp, 0.1]);
~pvSynth = Synth(\pv16knob_1, [\bufnum, b, \amp, 0.1]);
)
(
// it needs a control for mixing between the original and the granular, try adding the Dust & Impulse switch first
// ========== MIDI CC Mapping (channel 2) ==========
[
// remember to make the signal flow conventional
// what are other ways I can rhythmically distort this? Pulsar? FM?
[\amp, 0, 0.0, 1.5], // keep
// add tr08 mix control
[\grainSize, 5, 0.01, 0.2], // yes, maybe add a switch for impulse or dust
[\smearAmt, 1, 1, 40], // don't know
[\randRate, 2, 0.5, 20], // don't know
[\binScrambleAmt, 3, 0.0, 1.0], // don't know
[\pvRouting, 4, 0, 4], // don't know
[\delFeedback, 7, 0.0, 0.95], // don't know
[\delTime, 6, 0.05, 1.0], // yes, but more
[\verbMix, 8, 0.0, 1.0], // yes, but convolution and maybe switches for types
[\lfoFreq, 9, 0.01, 5.0], // yes
[\bitcrushAmt, 10, 0.0, 1.0],
[\distAmt, 11, 0.5, 10.0], // yes, but varied forms
// needs splay control
[\ringFreq, 12, 50, 2000], // yes, but more
[\freezeAmt, 13, 0.0, 1.0],
[\transpose, 14, 0.25, 2.0], // not working
[\filterCutoff, 15, 100, 15000] // yes, more filters, add type switch
// needs to be a resonance control here
].do { |spec|
var param, cc, min, max;
#param, cc, min, max = spec;
MIDIdef.cc(param.asSymbol, { |val, num, chan, src|
if(chan == 2) {
var mapped = val.linlin(0, 127, min, max);
~pvSynth.set(param, mapped);
}
}, cc);
};
)
(
// it needs a control for mixing between the original and the granular, try adding the Dust & Impulse switch first
// ========== MIDI CC Mapping (channel 2) ==========
[
// remember to make the signal flow conventional
// what are other ways I can rhythmically distort this? Pulsar? FM?
[\amp, 0, 0.0, 1.5], // keep
// add tr08 mix control
[\layer1_amp],
[\layer1_index],
[\layer2_amp],
[\layer2_index],
[\filt1_crf],
[\filt2_res],
[\filt1_crf],
[\filt2_res],
[\verb],
[\comb],
[\fold],
[\splay],
].do { |spec|
var param, cc, min, max;
#param, cc, min, max = spec;
MIDIdef.cc(param.asSymbol, { |val, num, chan, src|
if(chan == 2) {
var mapped = val.linlin(0, 127, min, max);
~pvSynth.set(param, mapped);
}
}, cc);
};
)

@ -0,0 +1,344 @@
// TODO: add modulation to chain params
(
SynthDef(\layer0_struct0, {
arg bufnum, fftSize = 1024, amp = 0.3;
var in, chain, dry, fx;
var wipe, trig;
var sig;
// Audio input
in = PlayBuf.ar(1, bufnum, BufRateScale.kr(bufnum));
// FFT
chain = FFT(LocalBuf(fftSize), in);
// Layer 1 combos: structure
wipe = SinOsc.kr(0.1).range(0.1, 0.9);
// wipe = Lag.kr(TRand.kr(0.0, 1.0, Impulse.kr(0.2)), 1.0);
trig = Impulse.kr(SinOsc.kr(0.1).range(1, 10));
chain = PV_RandComb(chain, wipe, trig);
chain = PV_BrickWall(chain);
sig = IFFT(chain);
Out.ar(0, sig.dup * amp);
}).add;
)
x = Synth(\layer0_textur0, [\bufnum, b, \amp, 0.3]);
x.free;
(
SynthDef(\layer0_struct1, {
arg bufnum, fftSize = 1024, amp = 0.3;
var in, chain, dry, fx;
var wipe, trig;
var sig;
// Audio input
in = PlayBuf.ar(1, bufnum, BufRateScale.kr(bufnum));
// FFT
chain = FFT(LocalBuf(fftSize), in);
// Layer 1 combos: structure
wipe = SinOsc.kr(0.1).range(0.1, 0.9);
// wipe = Lag.kr(TRand.kr(0.0, 1.0, Impulse.kr(0.2)), 1.0);
trig = Impulse.kr(SinOsc.kr(0.1).range(1, 10));
chain = PV_RandComb(chain, wipe, trig);
chain = PV_BinShift(chain);
sig = IFFT(chain);
Out.ar(0, sig.dup * amp);
}).add;
)
(
SynthDef(\layer0_struct2, {
arg bufnum, fftSize = 1024, amp = 0.3;
var in, chain, dry, fx;
var wipe, trig;
var sig;
// Audio input
in = PlayBuf.ar(1, bufnum, BufRateScale.kr(bufnum));
// FFT
chain = FFT(LocalBuf(fftSize), in);
// Layer 1 combos: structure
wipe = SinOsc.kr(0.1).range(0.1, 0.9);
// wipe = Lag.kr(TRand.kr(0.0, 1.0, Impulse.kr(0.2)), 1.0);
trig = Impulse.kr(SinOsc.kr(0.1).range(1, 10));
chain = PV_MagFreeze(chain);
chain = PV_BrickWall(chain);
sig = IFFT(chain);
Out.ar(0, sig.dup * amp);
}).add;
)
(
SynthDef(\layer0_struct3, {
arg bufnum, fftSize = 1024, amp = 0.3;
var in, chain, dry, fx;
var wipe, trig;
var sig;
// Audio input
in = PlayBuf.ar(1, bufnum, BufRateScale.kr(bufnum));
// FFT
chain = FFT(LocalBuf(fftSize), in);
// Layer 1 combos: structure
wipe = SinOsc.kr(0.1).range(0.1, 0.9);
// wipe = Lag.kr(TRand.kr(0.0, 1.0, Impulse.kr(0.2)), 1.0);
trig = Impulse.kr(SinOsc.kr(0.1).range(1, 10));
chain = PV_MagAbove(chain);
chain = PV_MagSmooth(chain);
sig = IFFT(chain);
Out.ar(0, sig.dup * amp);
}).add;
)
(
SynthDef(\layer0_struct4, {
arg bufnum, fftSize = 1024, amp = 0.3;
var in, chain, dry, fx;
var wipe, trig;
var sig;
// Audio input
in = PlayBuf.ar(1, bufnum, BufRateScale.kr(bufnum));
// FFT
chain = FFT(LocalBuf(fftSize), in);
// Layer 1 combos: structure
wipe = SinOsc.kr(0.1).range(0.1, 0.9);
// wipe = Lag.kr(TRand.kr(0.0, 1.0, Impulse.kr(0.2)), 1.0);
trig = Impulse.kr(SinOsc.kr(0.1).range(1, 10));
chain = PV_PhaseShift90(chain);
chain = PV_Diffuser(chain, trig);
sig = IFFT(chain);
Out.ar(0, sig.dup * amp);
}).add;
)
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
(
SynthDef(\layer1_textur0, {
arg bufnum, fftSize = 1024, amp = 0.3;
var in, chain, dry, fx;
var wipe, trig;
var sig;
// Audio input
in = PlayBuf.ar(1, bufnum, BufRateScale.kr(bufnum));
// FFT
chain = FFT(LocalBuf(fftSize), in);
// Layer 1 combos: structure
wipe = SinOsc.kr(0.1).range(0.1, 0.9);
// wipe = Lag.kr(TRand.kr(0.0, 1.0, Impulse.kr(0.2)), 1.0);
trig = Impulse.kr(SinOsc.kr(0.1).range(1, 10));
chain = PV_RandComb(chain);
chain = PV_BinScramble(chain);
chain = PV_BinWipe(chain, chain);
sig = IFFT(chain);
Out.ar(0, sig.dup * amp);
}).add;
)
(
SynthDef(\layer1_textur1, {
arg bufnum, fftSize = 1024, amp = 0.3;
var in, chain, dry, fx;
var wipe, trig;
var sig;
// Audio input
in = PlayBuf.ar(1, bufnum, BufRateScale.kr(bufnum));
// FFT
chain = FFT(LocalBuf(fftSize), in);
// Layer 1 combos: structure
wipe = SinOsc.kr(0.1).range(0.1, 0.9);
// wipe = Lag.kr(TRand.kr(0.0, 1.0, Impulse.kr(0.2)), 1.0);
trig = Impulse.kr(SinOsc.kr(0.1).range(1, 10));
chain = PV_RandComb(chain);
chain = PV_BinShift(chain);
chain = PV_Diffuser(chain);
sig = IFFT(chain);
Out.ar(0, sig.dup * amp);
}).add;
)
(
SynthDef(\layer1_textur2, {
arg bufnum, fftSize = 1024, amp = 0.3;
var in, chain, dry, fx;
var wipe, trig;
var sig;
// Audio input
in = PlayBuf.ar(1, bufnum, BufRateScale.kr(bufnum));
// FFT
chain = FFT(LocalBuf(fftSize), in);
// Layer 1 combos: structure
wipe = SinOsc.kr(0.1).range(0.1, 0.9);
// wipe = Lag.kr(TRand.kr(0.0, 1.0, Impulse.kr(0.2)), 1.0);
trig = Impulse.kr(SinOsc.kr(0.1).range(1, 10));
chain = PV_MagSquared(chain);
chain = PV_RectComb(chain);
sig = IFFT(chain);
Out.ar(0, sig.dup * amp);
}).add;
)
(
SynthDef(\layer1_textur3, {
arg bufnum, fftSize = 1024, amp = 0.3;
var in, chain, dry, fx;
var wipe, trig;
var sig;
// Audio input
in = PlayBuf.ar(1, bufnum, BufRateScale.kr(bufnum));
// FFT
chain = FFT(LocalBuf(fftSize), in);
// Layer 1 combos: structure
wipe = SinOsc.kr(0.1).range(0.1, 0.9);
// wipe = Lag.kr(TRand.kr(0.0, 1.0, Impulse.kr(0.2)), 1.0);
trig = Impulse.kr(SinOsc.kr(0.1).range(1, 10));
chain = PV_MagFreeze(chain);
chain = PV_BinWipe(chain, chain);
sig = IFFT(chain);
Out.ar(0, sig.dup * amp);
}).add;
)
(
SynthDef(\layer1_textur4, {
arg bufnum, fftSize = 1024, amp = 0.3;
var in, chain, dry, fx;
var wipe, trig;
var sig;
// Audio input
in = PlayBuf.ar(1, bufnum, BufRateScale.kr(bufnum));
// FFT
chain = FFT(LocalBuf(fftSize), in);
// Layer 1 combos: structure
wipe = SinOsc.kr(0.1).range(0.1, 0.9);
// wipe = Lag.kr(TRand.kr(0.0, 1.0, Impulse.kr(0.2)), 1.0);
trig = Impulse.kr(SinOsc.kr(0.1).range(1, 10));
chain = PV_BrickWall(chain);
chain = PV_MagSmooth(chain);
sig = IFFT(chain);
Out.ar(0, sig.dup * amp);
}).add;
)

@ -0,0 +1,60 @@
(
SynthDef(\layer0_struct0, {
arg bufnum, fftSize = 1024, amp = 0.3,
wipeFreq = 0.1, wipeDepth = 0.4,
trigFreq = 2.0, threshold = 0.3, smoothAmt = 0.2,
mix = 1.0;
var in, dry, sig, chain;
var wipe, trig;
in = PlayBuf.ar(1, bufnum, BufRateScale.kr(bufnum), loop: 1);
dry = in;
// FFT
chain = FFT(LocalBuf(fftSize), in);
// Modulated parameters
wipe = SinOsc.kr(wipeFreq).range(wipeDepth, 0.9);
trig = Impulse.kr(trigFreq);
// Processing chain
chain = PV_RandComb(chain, wipe, trig);
chain = PV_MagAbove(chain, threshold);
chain = PV_MagSmooth(chain, smoothAmt);
chain = PV_BrickWall(chain);
sig = IFFT(chain);
// Mix dry/wet
sig = XFade2.ar(dry, sig, mix.linlin(0, 1, -1, 1));
Out.ar(0, sig.dup * amp);
}).add;
)
(
~midiControlMap = (
16: \wipeFreq, // CC16
17: \wipeDepth, // CC17
18: \trigFreq, // CC18
19: \threshold, // CC19
20: \smoothAmt, // CC20
21: \mix // CC21
);
// Replace this with your actual Synth instance
~layer0 = Synth(\layer0_struct0, [\bufnum, b]);
// Connect MIDI CCs on channel 2
~midiControlMap.keysValuesDo { |cc, param|
MIDIFunc.cc({ |val, num, chan, src|
if (chan == 2) { // Channel 2 (zero-indexed)
var mappedVal = val.linlin(0, 127, 0.0, 1.0);
~layer0.set(param, mappedVal);
("CC" ++ cc ++ " (" ++ param ++ ") → " ++ mappedVal).postln;
}
}, cc);
};
)
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