master
Leo Coogan 3 months ago
parent a06dc9babc
commit 91a47ea9a6
Signed by: lcoogan
GPG Key ID: 54DBD17B0D75ABB0

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*.webm

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// Title: Marx
// Author Leo Coogan - 2025 - existential.beauty
// Based on: https://thebookofshaders.com/edit.php#11/simplex-grid.frag
// Author @patriciogv - 2015 - patriciogonzalezvivo.com
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
vec2 skew (vec2 st) {
vec2 r = vec2(0.0);
r.x = 1.1547*st.x;
r.y = r.x+0.5*st.x;
return r;
}
vec3 simplexGrid (vec2 st) {
vec3 xyz = vec3(0.0);
vec2 p = fract(skew(st));
if (p.x > p.y) {
xyz.xy = 1.0-vec2(p.x,p.y-p.x);
xyz.z = p.y;
} else {
xyz.yz = 1.0-vec2(p.x-p.y,p.y);
xyz.x = p.x;
}
return fract(xyz);
}
void main() {
vec2 st = gl_FragCoord.xy/u_resolution.xy;
vec3 color = vec3(0.0);
// Scale the space to see the grid
st *= 30. + u_mouse * sin(0.0001 + u_time );
// Show the 2D grid
color.rb = abs(st * sin(st.y));
color.rg = fract(st * sin(st.x * 0.1));
// Skew the 2D grid
//color.rg = fract(skew(st));
// Subdivide the grid into to equilateral triangles
//color = simplexGrid(st);
// vec3 pos = vec3(st*5.0,u_time*0.5);
// color = vec3(cnoise(pos));
// vec4 ixy = permute(permute(ix) + iy);
gl_FragColor = vec4(color,1.0);
}
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