FluidBufHPSS.process(s,b.bufnum, 44100, 44100, 0, 0, c.bufnum, d.bufnum, 51, 31 ,2048,512,4096); // need to change these for something sensible
FluidBufHPSS.process(s,b.bufnum, 44100, 44100, 0, 0, c.bufnum, d.bufnum, nil, 51, 31 ,2048,512,4096); // need to change these for something sensible
s.sync;
(Main.elapsedTime - t).postln;
}.play
@ -42,7 +42,7 @@ Routine{
(
{
var hpss = FluidHPSS.ar(PlayBuf.ar(1,b.bufnum,loop:1),harmonicBinaryMask:1,percussiveBinaryMask:1, harmonicThreshAmp1:SinOsc.kr(1.5,mul:20,add:20),harmonicThreshAmp2:SinOsc.kr(3,mul:25,add:25), percussiveThreshAmp1:SinOsc.kr(1.6,0,mul:30,add:30),percussiveThreshAmp2:SinOsc.kr(1.7,0,mul:17,add:24));
var hpss = FluidHPSS.ar(PlayBuf.ar(1,b.bufnum,loop:1),modeFlag:2,hta1:SinOsc.kr(1.5,mul:20,add:20),hta2:SinOsc.kr(3,mul:25,add:25), pta1:SinOsc.kr(1.6,0,mul:30,add:30),pta2:SinOsc.kr(1.7,0,mul:17,add:24));