Class stubs updtaed for client interface changes
release-packaging/Classes/FluidBufCompose.sc release-packaging/Classes/FluidBufHPSS.sc release-packaging/Classes/FluidBufSines.sc release-packaging/Classes/FluidBufTransients.sc release-packaging/Classes/FluidHPSS.sc release-packaging/Classes/FluidNMFMatch.sc release-packaging/Classes/FluidSines.sc release-packaging/Classes/FluidSTFTPass.scnix
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eb0c997b5b
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d42034c911
@ -1,14 +1,11 @@
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FluidBufCompose{
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*process { arg server, srcBufNumA, startAtA = 0, nFramesA = -1, startChanA = 0, nChansA = -1, srcGainA = 1, dstStartAtA = 0, dstStartChanA = 0, srcBufNumB, startAtB = 0, nFramesB = -1, startChanB = 0, nChansB = -1, srcGainB = 1, dstStartAtB = 0, dstStartChanB = 0, dstBufNum;
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*process { arg server, srcBufNum, startAt = 0, nFrames = -1, startChan = 0, nChans = -1, srcGain = 1, dstBufNum, dstStartAt = 0, dstStartChan = 0;
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if(srcBufNumA.isNil) {Error("Invalid Buffer").format(thisMethod.name, this.class.name).throw};
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if(srcBufNumB.isNil) {Error("Invalid Buffer").format(thisMethod.name, this.class.name).throw};
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if(srcBufNum.isNil) {Error("Invalid Buffer").format(thisMethod.name, this.class.name).throw};
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if(srcBufNum.isNil) {Error("Invalid Buffer").format(thisMethod.name, this.class.name).throw};
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if(dstBufNum.isNil) {Error("Invalid Buffer").format(thisMethod.name, this.class.name).throw};
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server = server ? Server.default;
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server.sendMsg(\cmd, \BufCompose, srcBufNumA, startAtA, nFramesA, startChanA, nChansA, srcGainA, dstStartAtA, dstStartChanA,
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srcBufNumB, startAtB, nFramesB, startChanB, nChansB, srcGainB, dstStartAtB, dstStartChanB,
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dstBufNum);
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server.sendMsg(\cmd, \BufCompose, srcBufNum, startAt, nFrames, startChan, nChans, srcGain, dstBufNum,dstStartAt, dstStartChan);
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}
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}
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@ -1,5 +1,5 @@
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FluidSTFTPass : UGen {
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*ar { arg in = 0, windowSize= 1024, hopSize= 256, fftSize= -1;
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^this.multiNew('audio', in.asAudioRateInput(this),windowSize, hopSize, fftSize)
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*ar { arg in = 0, windowSize= 1024, hopSize= 256, fftSize= -1, maxFFTSize = 16384;
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^this.multiNew('audio', in.asAudioRateInput(this),windowSize, hopSize, fftSize, maxFFTSize)
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}
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}
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