removed asInt everywhere

nix
Pierre Alexandre Tremblay 6 years ago
parent 95cce618c5
commit d138471955

@ -17,7 +17,7 @@ FluidSubscriberTest : UGen {
//so server plugin knows what's going on //so server plugin knows what's going on
specialIndex = -1; specialIndex = -1;
inputs = [size].addAll(chars); inputs = [size].addAll(chars);
providerName = chars.collectAs({|x|x.asInt.asAscii}, String); providerName = chars.collectAs({|x|x.asInteger.asAscii}, String);
} }
providerLookup { |server, nodeID, label, action| providerLookup { |server, nodeID, label, action|

@ -143,7 +143,7 @@ c = Buffer.new(s);
( (
Routine{ Routine{
t = Main.elapsedTime; t = Main.elapsedTime;
FluidBufPitch.process(s, b, features: c,action:{c.loadToFloatArray(action: {|x| d = x.reshape((x.size()/2).asInt, 2)})}); FluidBufPitch.process(s, b, features: c,action:{c.loadToFloatArray(action: {|x| d = x.reshape((x.size()/2).asInteger, 2)})});
(Main.elapsedTime - t).postln; (Main.elapsedTime - t).postln;
}.play }.play
) )

@ -134,10 +134,10 @@ g= Array.new;
Routine({ Routine({
e.doAdjacentPairs({ e.doAdjacentPairs({
arg start,end; arg start,end;
FluidBufStats.processBlocking(s,c,(start/512).asInt,((end-start)/512).max(2).asInt,0,1,d,1, action: {d.loadToFloatArray(action: { FluidBufStats.processBlocking(s,c,(start/512).asInteger,((end-start)/512).max(2).asInteger,0,1,d,1, action: {d.loadToFloatArray(action: {
arg array; arg array;
g = g.add(array[12]); g = g.add(array[12]);
"% % %\n".postf((start/512).asInt,((end-start)/512).max(2).asInt, array[12]); "% % %\n".postf((start/512).asInteger,((end-start)/512).max(2).asInteger, array[12]);
})}); })});
}); });
"Done".postln; "Done".postln;

@ -57,7 +57,7 @@ b = Buffer.read(s,File.realpath(FluidTransients.class.filenameSymbol).dirname.wi
// basic parameters // basic parameters
{FluidTransients.ar(PlayBuf.ar(1, b, loop:1))}.play {FluidTransients.ar(PlayBuf.ar(1, b, loop:1))}.play
// tweaked parameterss // tweaked parameters
{FluidTransients.ar(PlayBuf.ar(1, b, loop:1), 80, threshFwd:MouseX.kr(0,5), threshBack:MouseY.kr(0,2))}.play {FluidTransients.ar(PlayBuf.ar(1, b, loop:1), 80, threshFwd:MouseX.kr(0,5), threshBack:MouseY.kr(0,2))}.play
// null test (the process add a latency of (blockSize + padding - order) samples // null test (the process add a latency of (blockSize + padding - order) samples

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