Yeah, maybe don't overwrite the Unit that SC loving prepared for you. That would be stupid

include/FluidSCWrapper.hpp
nix
Owen Green 7 years ago
parent 9ab5dc3d56
commit c23dfbe359

@ -153,7 +153,6 @@ public:
static void setup(InterfaceTable *ft, const char *name) { registerUnit<Wrapper>(ft, name); } static void setup(InterfaceTable *ft, const char *name) { registerUnit<Wrapper>(ft, name); }
RealTime(): RealTime():
SCUnit{},
mControlsIterator{mInBuf + mSpecialIndex + 1,mNumInputs - mSpecialIndex - 1}, mControlsIterator{mInBuf + mSpecialIndex + 1,mNumInputs - mSpecialIndex - 1},
mClient{ClientFactory<Client,FloatControlsIter,ControlGetter>::create(mWorld,&mControlsIterator)} mClient{ClientFactory<Client,FloatControlsIter,ControlGetter>::create(mWorld,&mControlsIterator)}
{} {}

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