made audio buffer optional for fluid waveform

nix
Ted Moore 4 years ago
parent 4eba4eb4a2
commit bab3661c25

@ -15,14 +15,13 @@ FluidViewer {
FluidWaveform : FluidViewer {
*new {
arg audio_buf, slices_buf, feature_buf, bounds, lineWidth = 1, waveformColor;
^super.new.init(audio_buf,slices_buf, feature_buf, bounds, lineWidth, waveformColor);
arg audioBuffer, slicesBuffer, featureBuffer, bounds, lineWidth = 1, waveformColor;
^super.new.init(audioBuffer,slicesBuffer, featureBuffer, bounds, lineWidth, waveformColor);
}
init {
arg audio_buf, slices_buf, feature_buf, bounds, lineWidth, waveformColor;
Task{
var path = "%%_%_FluidWaveform.wav".format(PathName.tmp,Date.localtime.stamp,UniqueID.next);
var sfv, win, categoryCounter = 0;
waveformColor = waveformColor ? Color(*0.5.dup(3));
@ -31,6 +30,10 @@ FluidWaveform : FluidViewer {
bounds = bounds ? Rect(0,0,800,200);
win = Window("FluidWaveform",bounds);
if(audio_buf.notNil,{
var path = "%%_%_FluidWaveform.wav".format(PathName.tmp,Date.localtime.stamp,UniqueID.next);
audio_buf.write(path,"wav");
audio_buf.server.sync;
@ -44,6 +47,7 @@ FluidWaveform : FluidViewer {
sfv.gridOn_(false);
File.delete(path);
});
if(slices_buf.notNil,{
slices_buf.numChannels.switch(

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