Add buffer region parameters to FluidBufFlatten

nix
Owen Green 5 years ago
parent 6f7f42a9c8
commit 91500e3467

@ -1,45 +1,45 @@
FluidBufFlatten : FluidBufProcessor { FluidBufFlatten : FluidBufProcessor {
*kr { |source, destination, axis = 1, trig = 1, blocking = 1| *kr { |source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, destination, axis = 1, trig = 1, blocking = 1|
source = source.asUGenInput; source = source.asUGenInput;
destination = destination.asUGenInput; destination = destination.asUGenInput;
source.isNil.if {"FluidBufFlatten: Invalid source buffer".throw}; source.isNil.if {"FluidBufFlatten: Invalid source buffer".throw};
destination.isNil.if {"FluidBufFlatten: Invalid destination buffer".throw}; destination.isNil.if {"FluidBufFlatten: Invalid destination buffer".throw};
^FluidProxyUgen.kr(\FluidBufFlattenTrigger,-1, source, destination, axis, trig, blocking); ^FluidProxyUgen.kr(\FluidBufFlattenTrigger,-1, source, startFrame, numFrames, startChan, numChans, destination, axis, trig, blocking);
} }
*process { |server, source, destination, axis = 1, freeWhenDone = true, action| *process { |server, source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, destination, axis = 1, freeWhenDone = true, action|
source = source.asUGenInput; source = source.asUGenInput;
destination = destination.asUGenInput; destination = destination.asUGenInput;
source.isNil.if {"FluidBufFlatten: Invalid source buffer".throw}; source.isNil.if {"FluidBufFlatten: Invalid source buffer".throw};
destination.isNil.if {"FluidBufFlatten: Invalid destination buffer".throw}; destination.isNil.if {"FluidBufFlatten: Invalid destination buffer".throw};
^this.new( ^this.new(
server, nil, [destination], server, nil, [destination],
).processList( ).processList(
[source, destination, axis,0],freeWhenDone,action [source, startFrame, numFrames, startChan, numChans, destination, axis,0],freeWhenDone,action
); );
} }
*processBlocking { |server, source, destination, axis = 1, freeWhenDone = true, action| *processBlocking { |server, source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, destination, axis = 1, freeWhenDone = true, action|
source = source.asUGenInput; source = source.asUGenInput;
destination = destination.asUGenInput; destination = destination.asUGenInput;
source.isNil.if {"FluidBufFlatten: Invalid source buffer".throw}; source.isNil.if {"FluidBufFlatten: Invalid source buffer".throw};
destination.isNil.if {"FluidBufFlatten: Invalid destination buffer".throw}; destination.isNil.if {"FluidBufFlatten: Invalid destination buffer".throw};
^this.new( ^this.new(
server, nil, [destination], server, nil, [destination],
).processList( ).processList(
[source, destination, axis,1],freeWhenDone,action [source, startFrame, numFrames, startChan, numChans, destination, axis,1],freeWhenDone,action
); );
} }

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