FluidBufNNDSVD: maxfftsize now needed in server call, or booooom

fixes #161
nix
weefuzzy 4 years ago
parent 18b2545b51
commit 52f6e38dfb

@ -1,47 +1,47 @@
FluidBufNNDSVD : FluidBufProcessor{ FluidBufNNDSVD : FluidBufProcessor{
*kr { |source, bases, activations, minComponents = 1, maxComponents = 200, coverage = 0.5, method = 0, windowSize = 1024, hopSize = -1, fftSize = -1, trig = 1, blocking = 0| *kr { |source, bases, activations, minComponents = 1, maxComponents = 200, coverage = 0.5, method = 0, windowSize = 1024, hopSize = -1, fftSize = -1, trig = 1, blocking = 0|
source.isNil.if {"FluidBufNNDSVD: Invalid source buffer".throw}; source.isNil.if {"FluidBufNNDSVD: Invalid source buffer".throw};
bases.isNil.if {"FluidBufNNDSVD: Invalid bases buffer".throw}; bases.isNil.if {"FluidBufNNDSVD: Invalid bases buffer".throw};
activations.isNil.if {"FluidBufNNDSVD: Invalid bases buffer".throw}; activations.isNil.if {"FluidBufNNDSVD: Invalid bases buffer".throw};
source = source.asUGenInput; source = source.asUGenInput;
bases = bases.asUGenInput; bases = bases.asUGenInput;
activations = activations.asUGenInput; activations = activations.asUGenInput;
^FluidProxyUgen.kr1(\FluidBufNNDSVDTrigger, -1, source, bases, activations, minComponents, maxComponents, coverage, method, windowSize, hopSize, fftSize, trig, blocking); ^FluidProxyUgen.kr1(\FluidBufNNDSVDTrigger, -1, source, bases, activations, minComponents, maxComponents, coverage, method, windowSize, hopSize, fftSize, fftSize, trig, blocking);
} }
*process { |server, source, bases, activations, minComponents = 1, maxComponents = 200, coverage = 0.5, method = 0, windowSize = 1024, hopSize = -1, fftSize = -1, freeWhenDone = true, action| *process { |server, source, bases, activations, minComponents = 1, maxComponents = 200, coverage = 0.5, method = 0, windowSize = 1024, hopSize = -1, fftSize = -1, freeWhenDone = true, action|
source.isNil.if {"FluidBufNNDSVD: Invalid source buffer".throw}; source.isNil.if {"FluidBufNNDSVD: Invalid source buffer".throw};
bases.isNil.if {"FluidBufNNDSVD: Invalid bases buffer".throw}; bases.isNil.if {"FluidBufNNDSVD: Invalid bases buffer".throw};
activations.isNil.if {"FluidBufNNDSVD: Invalid bases buffer".throw}; activations.isNil.if {"FluidBufNNDSVD: Invalid bases buffer".throw};
source = source.asUGenInput; source = source.asUGenInput;
bases = bases.asUGenInput; bases = bases.asUGenInput;
activations = activations.asUGenInput; activations = activations.asUGenInput;
^this.new( ^this.new(
server, nil, [bases] server, nil, [bases]
).processList( ).processList(
[source, bases, activations, minComponents, maxComponents, coverage, method, windowSize, hopSize, fftSize,0],freeWhenDone, action [source, bases, activations, minComponents, maxComponents, coverage, method, windowSize, hopSize, fftSize, fftSize, 0],freeWhenDone, action
) )
} }
*processBlocking { |server, source, bases, activations, minComponents = 1, maxComponents = 200, coverage = 0.5, method = 0, windowSize = 1024, hopSize = -1, fftSize = -1, freeWhenDone = true, action| *processBlocking { |server, source, bases, activations, minComponents = 1, maxComponents = 200, coverage = 0.5, method = 0, windowSize = 1024, hopSize = -1, fftSize = -1, freeWhenDone = true, action|
source.isNil.if {"FluidBufNNDSVD: Invalid source buffer".throw}; source.isNil.if {"FluidBufNNDSVD: Invalid source buffer".throw};
bases.isNil.if {"FluidBufNNDSVD: Invalid bases buffer".throw}; bases.isNil.if {"FluidBufNNDSVD: Invalid bases buffer".throw};
activations.isNil.if {"FluidBufNNDSVD: Invalid bases buffer".throw}; activations.isNil.if {"FluidBufNNDSVD: Invalid bases buffer".throw};
source = source.asUGenInput; source = source.asUGenInput;
bases = bases.asUGenInput; bases = bases.asUGenInput;
activations = activations.asUGenInput; activations = activations.asUGenInput;
^this.new( ^this.new(
server, nil, [bases] server, nil, [bases]
).processList( ).processList(
[source, bases, activations, minComponents, maxComponents, coverage, method, windowSize, hopSize, fftSize,1],freeWhenDone, action [source, bases, activations, minComponents, maxComponents, coverage, method, windowSize, hopSize, fftSize, fftSize, 1],freeWhenDone, action
) )
} }
} }

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