Merge branch 'master' of https://bitbucket.org/flucoma/flucoma-supercollider
commit
4c85673934
@ -0,0 +1,67 @@
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// A complex example of using composition as an Mid-Side FIR filtering process
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// load a stereo buffer and initialise the many destinations
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(
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b = Buffer.read(s,File.realpath(FluidBufCompose.class.filenameSymbol).dirname.withTrailingSlash ++ "../AudioFiles/Tremblay-SA-UprightPianoPedalWide.wav");
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c = Buffer.new(s);
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d = Buffer.new(s);
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e = Buffer.new(s);
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f = Buffer.new(s);
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)
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// encode the mid (in c) and the side (in d)
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(
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FluidBufCompose.process(s,b, numChans: 1, gain: -3.0.dbamp, destination: c);
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FluidBufCompose.process(s,b, numChans: 1, gain: -3.0.dbamp, destination: d);
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FluidBufCompose.process(s,b, numChans: 1, gain: -3.0.dbamp, startChan: 1, destination: c, destGain: 1.0);
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FluidBufCompose.process(s,b, numChans: 1, gain: -3.0.dbamp * -1.0, startChan: 1, destination: d, destGain: 1.0);
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)
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// (optional) compare auraly the stereo with the MS
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b.play;
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{PlayBuf.ar(1,[c,d])}.play;
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// The geeky bit: copy the side (buffer d) on itself with specific amplitudes and delays, in effect applying a FIR filter through expensive convolution
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// Important: do either of the 3 options below
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// option 1: apply a high pass on the side, with a cutoff of nyquist / 4
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e.free; e = Buffer.new(s);
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(
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[1.0, -1.0].do({ arg x,y;
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FluidBufCompose.process(s, d, gain: x, destStartFrame: y, destination: e, destGain: 1.0);
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});
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)
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// option 2: apply a high pass on the side, with a cutoff of nyquist / 10
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e.free; e = Buffer.new(s);
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(
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[0.8, -0.32, -0.24, -0.16, -0.08].do({ arg x,y;
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FluidBufCompose.process(s, d, gain: x, destStartFrame: y, destination: e, destGain: 1.0);
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});
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)
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// option 3: apply a high pass on the side, with a cutoff of nyquist / 100
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e.free; e = Buffer.new(s);
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(
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[0.982494, -0.066859, -0.064358, -0.061897, -0.059477, -0.057098, -0.054761, -0.052466, -0.050215, -0.048007, -0.045843, -0.043724, -0.041649, -0.03962, -0.037636, -0.035697, -0.033805, -0.031959, -0.030159, -0.028406, -0.026699, -0.025038, -0.023425, -0.021857, -0.020337].do({ arg x,y;
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FluidBufCompose.process(s, d, gain: x, destStartFrame: y, destination: e, destGain: 1.0);
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});
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)
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// play the high-passed side buffer
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e.play;
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// if you want to try the other filters, do not forget to clear the destination buffer since it will add programmatically onto itself and would not create the expected frequency response
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// decode the MS back to stereo
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(
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FluidBufCompose.process(s,c, numChans: 2, gain: -3.0.dbamp, destination: f);
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FluidBufCompose.process(s,e, gain: -3.0.dbamp, destination: f, destGain: 1.0);
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FluidBufCompose.process(s,e, gain: -3.0.dbamp * -1.0, destination: f, destStartChan: 1, destGain: 1.0);
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)
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// play the MS processed version
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f.play;
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// compare with the original
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b.play;
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@ -0,0 +1,100 @@
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// (re)set the source buffers
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(
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~low = Buffer.sendCollection(s, (Signal.sineFill(4410, Array.fill(3,0) ++ 1)));
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~mid = Buffer.sendCollection(s, (Signal.sineFill(4410, Array.fill(12,0) ++ 1)));
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~high = Buffer.sendCollection(s, (Signal.sineFill(4410, Array.fill(48,0) ++ 1)));
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~piano = Buffer.read(s,File.realpath(FluidBufCompose.class.filenameSymbol).dirname.withTrailingSlash ++ "../AudioFiles/Tremblay-SA-UprightPianoPedalWide.wav",0,8820);
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)
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// draw the buffers to see what happened
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(
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~low.plot;
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~mid.plot;
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~high.plot;
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~piano.plot;
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)
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// define the concatenation macro
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(
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~concat = {
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arg x;
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if(x.class != Array,
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{
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"Error - Needs an array as argument".postln;
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}, {
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Routine{
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for (1,x.size - 1, {
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arg i;
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FluidBufCompose.process(s,x[i],destination:x[0], destStartFrame:x[0].numFrames);
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});
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"Done!".postln;
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}.play;
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}
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);
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}
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)
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// test various combinations of concatenation
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~concat.value([~low,~mid])
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~concat.value([~mid,~low,~high])
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~concat.value([~mid,~piano,~low])
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~concat.value([~mid,~piano])
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// check the buffers for the results
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////////////////////////////////
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// define the merging macro
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(
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~merge = {
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arg x;
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if(x.class != Array,
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{
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"Error - Needs an array as argument".postln;
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}, {
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Routine{
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for (1,x.size - 1, {
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arg i;
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FluidBufCompose.process(s,x[i],destination:x[0],destGain:1);
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});
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"Done!".postln;
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}.play;
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}
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);
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}
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)
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// test various combinations of merging
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~merge.value([~low,~mid])
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~merge.value([~mid,~low,~high])
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~merge.value([~mid,~piano,~low])
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~merge.value([~mid,~piano])
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// check the buffers for the results
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////////////////////////////////
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// define the stacking macro
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(
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~stack = {
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arg x;
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if(x.class != Array,
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{
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"Error - Needs an array as argument".postln;
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}, {
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Routine{
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for (1,x.size - 1, {
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arg i;
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FluidBufCompose.process(s,x[i],destination:x[0], destStartChan:x[0].numChannels);
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});
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"Done!".postln;
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}.play;
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}
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);
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}
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)
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// test various combinations of stacking
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~stack.value([~low,~mid])
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~stack.value([~mid,~low,~high])
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~stack.value([~mid,~piano,~low])
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~stack.value([~mid,~piano])
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// check the buffers for the results
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@ -0,0 +1,190 @@
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// using nmf in 'real-time' as a classifier
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// how it works: a circular buffer is recording and attacks trigger the process
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// if in learning mode, it does a one component nmf which makes an approximation of the base. 3 of those will be copied in 3 different positions of our final 3-component base
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// in in guessing mode, it does a thres component nmf from the trained bases and yields the 3 activation peaks, on which it thresholds resynth
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//how to use:
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// 1. start the server
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// 2. select between parenthesis below and execute. You should get a window with 3 pads (bd sn hh) and various menus
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// 3. train the 3 classes:
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// 3.1 select the learn option
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// 3.2 select which class you want to train
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// 3.3 play the sound you want to associate with that class a few times (the left audio channel is the source)
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// 3.4 click the transfer button
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// 3.5 repeat (3.2-3.4) for the other 2 classes.
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// 3.x you can observe the 3 bases here:
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f.plot(numChannels:3)
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// 4. classify
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// 4.1 select the classify option
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// 4.2 press a pad and look at the activation
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// 4.3 tweak the thresholds and enjoy the resynthesis. (the right audio channel is the detected class where classA is a bd sound)
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// 4.x you can observe the 3 activations here:
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h.plot(numChannels:3)
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/// code to execute first
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(
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b = Buffer.alloc(s,s.sampleRate * 2);
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g = Bus.audio(s,1);
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c = 0;
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d = 0;
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e = Buffer.alloc(s, 65);
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f = Buffer.alloc(s, 65, 3);
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h = Buffer.alloc(s, 65, 3);
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j = [0.0,0.0,0.0];
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k = [0.5,0.5,0.5];
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// the circular buffer with triggered actions sending the location of the head at the attack
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Routine {
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SynthDef(\JITcircular,{arg bufnum = 0, input = 0, env = 0;
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var head, head2, duration, audioin, halfdur, trig;
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duration = BufFrames.kr(bufnum) / 2;
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halfdur = duration / 2;
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head = Phasor.ar(0,1,0,duration);
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head2 = (head + halfdur) % duration;
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// circular buffer writer
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audioin = In.ar(input,1);
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BufWr.ar(audioin,bufnum,head,0);
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BufWr.ar(audioin,bufnum,head+duration,0);
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trig = FluidAmpSlice.ar(audioin,2205,2205,-47,-47,4410,4410,relRampUp: 10, relRampDown:1666, relThreshOn:12, relThreshOff: 9, highPassFreq: 85);
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// cue the calculations via the language
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SendReply.ar(trig, '/attack',head);
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Out.ar(0,audioin);
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}).add;
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// drum sounds taken from original code by snappizz
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// https://sccode.org/1-523
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// produced further and humanised by PA
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SynthDef(\fluidbd, {
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|out = 0|
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var body, bodyFreq, bodyAmp;
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var pop, popFreq, popAmp;
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var click, clickAmp;
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var snd;
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// body starts midrange, quickly drops down to low freqs, and trails off
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bodyFreq = EnvGen.ar(Env([Rand(200,300), 120, Rand(45,49)], [0.035, Rand(0.07,0.1)], curve: \exp));
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bodyAmp = EnvGen.ar(Env([0,Rand(0.8,1.3),1,0],[0.005,Rand(0.08,0.085),Rand(0.25,0.35)]), doneAction: 2);
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body = SinOsc.ar(bodyFreq) * bodyAmp;
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// pop sweeps over the midrange
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popFreq = XLine.kr(Rand(700,800), Rand(250,270), Rand(0.018,0.02));
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popAmp = EnvGen.ar(Env([0,Rand(0.8,1.3),1,0],[0.001,Rand(0.018,0.02),Rand(0.0008,0.0013)]));
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pop = SinOsc.ar(popFreq) * popAmp;
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// click is spectrally rich, covering the high-freq range
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// you can use Formant, FM, noise, whatever
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clickAmp = EnvGen.ar(Env.perc(0.001,Rand(0.008,0.012),Rand(0.07,0.12),-5));
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click = RLPF.ar(VarSaw.ar(Rand(900,920),0,0.1), 4760, 0.50150150150) * clickAmp;
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snd = body + pop + click;
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snd = snd.tanh;
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Out.ar(out, snd);
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}).add;
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SynthDef(\fluidsn, {
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|out = 0|
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var pop, popAmp, popFreq;
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var noise, noiseAmp;
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var click;
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var snd;
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// pop makes a click coming from very high frequencies
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// slowing down a little and stopping in mid-to-low
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popFreq = EnvGen.ar(Env([Rand(3210,3310), 410, Rand(150,170)], [0.005, Rand(0.008,0.012)], curve: \exp));
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popAmp = EnvGen.ar(Env.perc(0.001, Rand(0.1,0.12), Rand(0.7,0.9),-5));
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pop = SinOsc.ar(popFreq) * popAmp;
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// bandpass-filtered white noise
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noiseAmp = EnvGen.ar(Env.perc(0.001, Rand(0.13,0.15), Rand(1.2,1.5),-5), doneAction: 2);
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noise = BPF.ar(WhiteNoise.ar, 810, 1.6) * noiseAmp;
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click = Impulse.ar(0);
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snd = (pop + click + noise) * 1.4;
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Out.ar(out, snd);
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}).add;
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SynthDef(\fluidhh, {
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|out = 0|
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var click, clickAmp;
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var noise, noiseAmp, noiseFreq;
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// noise -> resonance -> expodec envelope
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noiseAmp = EnvGen.ar(Env.perc(0.001, Rand(0.28,0.3), Rand(0.4,0.6), [-20,-15]), doneAction: 2);
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noiseFreq = Rand(3900,4100);
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noise = Mix(BPF.ar(ClipNoise.ar, [noiseFreq, noiseFreq+141], [0.12, 0.31], [2.0, 1.2])) * noiseAmp;
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Out.ar(out, noise);
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}).add;
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// makes sure all the synthdefs are on the server
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s.sync;
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// instantiate the JIT-circular-buffer
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x = Synth(\JITcircular,[\bufnum, b.bufnum, \input, g.index]);
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e.fill(0,65,0.1);
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// instantiate the listener to cue the processing from the language side
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r = OSCFunc({ arg msg;
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if (c == 0, {
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// if in training mode, makes a single component nmf
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FluidBufNMF.process(s, b, msg[3], 128, bases:e, basesMode: 1, windowSize: 128);
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}, {
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// if in classifying mode, makes a 3 component nmf from the pretrained bases and compares the activations with the set thresholds
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FluidBufNMF.process(s, b, msg[3], 128, components:3, bases:f, basesMode: 2, activations:h, windowSize: 128, action:{
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h.getn(3,3,{|x|
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j = x;
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if (j[0] >= k[0], {Synth(\fluidbd,[\out,1])});
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if (j[1] >= k[1], {Synth(\fluidsn,[\out,1])});
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if (j[2] >= k[2], {Synth(\fluidhh,[\out,1])});
|
||||
});
|
||||
};
|
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);
|
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});
|
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}, '/attack', s.addr);
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|
||||
// make sure all the synths are instantiated
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||||
s.sync;
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||||
|
||||
// GUI for control
|
||||
{
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w = Window("Control", Rect(100,100,590,100)).front;
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||||
|
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Button(w, Rect(10,10,80, 80)).states_([["bd",Color.black,Color.white]]).mouseDownAction_({Synth(\fluidbd, [\out, g.index], x, \addBefore)});
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||||
Button(w, Rect(100,10,80, 80)).states_([["sn",Color.black,Color.white]]).mouseDownAction_({Synth(\fluidsn, [\out, g.index], x, \addBefore)});
|
||||
Button(w, Rect(190,10,80, 80)).states_([["hh",Color.black,Color.white]]).mouseDownAction_({Synth(\fluidhh, [\out, g.index], x,\addBefore)});
|
||||
StaticText(w, Rect(280,7,75,25)).string_("Select").align_(\center);
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||||
PopUpMenu(w, Rect(280,32,75,25)).items_(["learn","classify"]).action_({|value| c = value.value; if (c == 0, {e.fill(0,65,0.1)});});
|
||||
PopUpMenu(w, Rect(280,65,75,25)).items_(["classA","classB","classC"]).action_({|value| d = value.value; e.fill(0,65,0.1);});
|
||||
Button(w, Rect(365,65,65,25)).states_([["transfer",Color.black,Color.white]]).mouseDownAction_({if (c == 0, {FluidBufCompose.process(s, e, numChans:1, destination:f, destStartChan:d);});});
|
||||
StaticText(w, Rect(440,7,75,25)).string_("Activations");
|
||||
l = Array.fill(3, {arg i;
|
||||
StaticText(w, Rect(440,((i+1) * 20 )+ 7,75,25));
|
||||
});
|
||||
StaticText(w, Rect(520,7,55,25)).string_("Thresh").align_(\center);
|
||||
3.do {arg i;
|
||||
TextField(w, Rect(520,((i+1) * 20 )+ 7,55,25)).string_("0.5").action_({|x| k[i] = x.value.asFloat;});
|
||||
};
|
||||
|
||||
w.onClose_({b.free;g.free;r.clear;x.free; y.free;q.stop;});
|
||||
}.defer;
|
||||
|
||||
s.sync;
|
||||
|
||||
// updates the activations
|
||||
q = Routine {
|
||||
{
|
||||
{
|
||||
l[0].string_("A: " ++ j[0].round(0.001));
|
||||
l[1].string_("B: " ++ j[1].round(0.001));
|
||||
l[2].string_("C: " ++ j[2].round(0.001));
|
||||
}.defer;
|
||||
0.1.wait;
|
||||
}.loop;
|
||||
}.play;
|
||||
}.play;
|
||||
)
|
||||
@ -0,0 +1,74 @@
|
||||
// using NMF, splitting a small portion, then associating components to targets, then thresholding on these target's activations to find objects.
|
||||
|
||||
//set some buffers
|
||||
(
|
||||
b = Buffer.read(s,File.realpath(FluidNMFMatch.class.filenameSymbol).dirname.withTrailingSlash ++ "../AudioFiles/Tremblay-BaB-SoundscapeGolcarWithDog.wav");
|
||||
c = Buffer.new(s);
|
||||
x = Buffer.new(s);
|
||||
e = Buffer.new(s);
|
||||
)
|
||||
|
||||
// train where all objects are present
|
||||
(
|
||||
Routine {
|
||||
FluidBufNMF.process(s,b,130000,150000,0,1, c, x, components:10);
|
||||
c.query;
|
||||
}.play;
|
||||
)
|
||||
|
||||
// wait for the query to print
|
||||
// then find a component for each item you want to find. You could also sum them. Try to find a component with a good object-to-rest ratio
|
||||
(
|
||||
~dog =1;
|
||||
{PlayBuf.ar(10,c)[~dog]}.play
|
||||
)
|
||||
|
||||
(
|
||||
~bird = 3;
|
||||
{PlayBuf.ar(10,c)[~bird]}.play
|
||||
)
|
||||
|
||||
|
||||
// copy at least one other component to a third filter, a sort of left-over channel
|
||||
(
|
||||
Routine{
|
||||
FluidBufCompose.process(s, x, startChan:~dog, numChans: 1, destination: e);
|
||||
FluidBufCompose.process(s, x, startChan:~bird, numChans: 1, destStartChan: 1, destination: e, destGain:1);
|
||||
(0..9).removeAll([~dog,~bird]).do({|chan|FluidBufCompose.process(s,x, startChan:chan, numChans: 1, destStartChan: 2, destination: e, destGain:1)});
|
||||
e.query;
|
||||
}.play;
|
||||
)
|
||||
e.plot;
|
||||
|
||||
//using this trained basis we can then see the activation... (wait for 5 seconds before it prints!)
|
||||
(
|
||||
{
|
||||
var source, blips;
|
||||
//read the source
|
||||
source = PlayBuf.ar(2, b);
|
||||
blips = FluidNMFMatch.kr(source.sum,e,3);
|
||||
}.plot(5);
|
||||
)
|
||||
|
||||
// ...and use some threshold to 'find' objects...
|
||||
(
|
||||
{
|
||||
var source, blips;
|
||||
//read the source
|
||||
source = PlayBuf.ar(2, b);
|
||||
blips = Schmidt.kr(FluidNMFMatch.kr(source.sum,e,3),0.5,[10,1,1000]);
|
||||
}.plot(5);
|
||||
)
|
||||
|
||||
// ...and use these to sonify them
|
||||
(
|
||||
{
|
||||
var source, blips, dogs, birds;
|
||||
//read the source
|
||||
source = PlayBuf.ar(2, b);
|
||||
blips = Schmidt.kr(FluidNMFMatch.kr(source.sum,e,3),0.5,[10,1,1000]);
|
||||
dogs = SinOsc.ar(100,0,Lag.kr(blips[0],0.05,0.15));
|
||||
birds = SinOsc.ar(1000,0,Lag.kr(blips[1],0.05,0.05));
|
||||
[dogs, birds] + source;
|
||||
}.play;
|
||||
)
|
||||
@ -0,0 +1,51 @@
|
||||
// Using an 88-components piano base to do polyphonic pitch tracking
|
||||
|
||||
//load in the sound in and a pretrained basis
|
||||
(
|
||||
b = Buffer.read(s,File.realpath(FluidNMFMatch.class.filenameSymbol).dirname.withTrailingSlash ++ "../AudioFiles/Tremblay-SA-UprightPianoPedalWide.wav");
|
||||
c = Buffer.read(s,File.realpath(FluidNMFMatch.class.filenameSymbol).dirname.withTrailingSlash ++ "../AudioFiles/filters/piano-dicts.wav");
|
||||
)
|
||||
b.play
|
||||
c.query
|
||||
|
||||
//use the pretrained bases to compute activations of each notes to drive the amplitude of a resynth
|
||||
(
|
||||
{
|
||||
var source, resynth;
|
||||
source = PlayBuf.ar(2, b,loop:1).sum;
|
||||
resynth = SinOsc.ar((21..108).midicps, 0, FluidNMFMatch.kr(source,c,88,10,4096).madd(0.002)).sum;
|
||||
[source, resynth]
|
||||
}.play
|
||||
)
|
||||
|
||||
|
||||
//now sample and hold the same stream to get notes identified, played and sent back via osc
|
||||
(
|
||||
{
|
||||
var source, resynth, chain, trig, acts;
|
||||
source = PlayBuf.ar(2,b,loop:1).sum;
|
||||
|
||||
// built in attack detection, delayed until the stable part of the sound
|
||||
chain = FFT(LocalBuf(256), source);
|
||||
trig = TDelay.kr(Onsets.kr(chain, 0.5),0.1);
|
||||
|
||||
// samples and holds activation values that are scaled and capped, in effect thresholding them
|
||||
acts = Latch.kr(FluidNMFMatch.kr(source,c,88,10,4096).linlin(15,20,0,0.1),trig);
|
||||
|
||||
// resynths as in the previous example, with the values sent back to the language
|
||||
resynth = SinOsc.ar((21..108).midicps, 0, acts).sum;
|
||||
SendReply.kr(trig, '/activations', acts);
|
||||
[source, resynth]
|
||||
// [source, T2A.ar(trig)]
|
||||
// resynth
|
||||
}.play
|
||||
)
|
||||
|
||||
// define a receiver for the activations
|
||||
(
|
||||
OSCdef(\listener, {|msg|
|
||||
var data = msg[3..];
|
||||
// removes the silent and spits out the indicies as midinote number
|
||||
data.collect({arg item, i; if (item > 0.01, {i + 21})}).reject({arg item; item.isNil}).postln;
|
||||
}, '/activations');
|
||||
)
|
||||
Loading…
Reference in New Issue