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@ -284,7 +284,7 @@ public:
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}
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}
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Wrapper *w = new Wrapper(
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Wrapper *w = new Wrapper(
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world, args); // this has to be on the heap, because it doesn't get destoryed until the async command is done
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world, args); // this has to be on the heap, because it doesn't get destroyed until the async command is done
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int argsPosition = args->count;
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int argsPosition = args->count;
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auto argsRdPos = args->rdpos;
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auto argsRdPos = args->rdpos;
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