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22 lines
1.0 KiB
Plaintext
22 lines
1.0 KiB
Plaintext
[gd_scene load_steps=5 format=3 uid="uid://dn0ukrkqrpmne"]
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[ext_resource type="ArrayMesh" uid="uid://cj0csa11nva20" path="res://example/boujie_water_shader/obelisk/pyramid_pillar.obj" id="1_wsgbn"]
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[ext_resource type="Material" uid="uid://b5yp2r2ccy8cj" path="res://example/boujie_water_shader/obelisk/obelisk_material.tres" id="2_j4ere"]
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[ext_resource type="Material" uid="uid://dm15sg1uklilb" path="res://example/boujie_water_shader/pedestal/pedestal_material.tres" id="3_pje54"]
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[sub_resource type="BoxMesh" id="BoxMesh_pq17w"]
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size = Vector3(5, 40, 5)
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[node name="Obelisk" type="Node3D"]
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[node name="Capstone" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
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mesh = ExtResource("1_wsgbn")
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skeleton = NodePath("../..")
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surface_material_override/0 = ExtResource("2_j4ere")
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[node name="Foundation" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -20, 0)
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mesh = SubResource("BoxMesh_pq17w")
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surface_material_override/0 = ExtResource("3_pje54")
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