[gd_scene load_steps=5 format=3 uid="uid://dn0ukrkqrpmne"] [ext_resource type="ArrayMesh" uid="uid://cj0csa11nva20" path="res://example/boujie_water_shader/obelisk/pyramid_pillar.obj" id="1_wsgbn"] [ext_resource type="Material" uid="uid://b5yp2r2ccy8cj" path="res://example/boujie_water_shader/obelisk/obelisk_material.tres" id="2_j4ere"] [ext_resource type="Material" uid="uid://dm15sg1uklilb" path="res://example/boujie_water_shader/pedestal/pedestal_material.tres" id="3_pje54"] [sub_resource type="BoxMesh" id="BoxMesh_pq17w"] size = Vector3(5, 40, 5) [node name="Obelisk" type="Node3D"] [node name="Capstone" type="MeshInstance3D" parent="."] transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0) mesh = ExtResource("1_wsgbn") skeleton = NodePath("../..") surface_material_override/0 = ExtResource("2_j4ere") [node name="Foundation" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -20, 0) mesh = SubResource("BoxMesh_pq17w") surface_material_override/0 = ExtResource("3_pje54")