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[gd_scene load_steps=6 format=3 uid="uid://cuagegibp4wcj"]
[ext_resource type="Material" uid="uid://dm15sg1uklilb" path="res://example/boujie_water_shader/pedestal/pedestal_material.tres" id="1_bx14s"]
[ext_resource type="ArrayMesh" uid="uid://cj0csa11nva20" path="res://example/boujie_water_shader/obelisk/pyramid_pillar.obj" id="2_r0max"]
[ext_resource type="Material" uid="uid://b5yp2r2ccy8cj" path="res://example/boujie_water_shader/obelisk/obelisk_material.tres" id="3_w814x"]
[sub_resource type="CylinderMesh" id="CylinderMesh_x43j5"]
top_radius = 2.0
bottom_radius = 2.5
height = 0.4
cap_bottom = false
[sub_resource type="CylinderMesh" id="CylinderMesh_bn3rb"]
top_radius = 2.5
bottom_radius = 3.5
height = 10.0
cap_top = false
[node name="Pedestal" type="Node3D"]
[node name="Platform" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.2, 0)
mesh = SubResource("CylinderMesh_x43j5")
surface_material_override/0 = ExtResource("1_bx14s")
[node name="Foundation" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -5, 0)
mesh = SubResource("CylinderMesh_bn3rb")
surface_material_override/0 = ExtResource("1_bx14s")
[node name="Capstone" type="MeshInstance3D" parent="."]
transform = Transform3D(0.02, 0, 0, 0, 0.02, 0, 0, 0, 0.02, 0, 0.4, 0)
mesh = ExtResource("2_r0max")
skeleton = NodePath("../..")
surface_material_override/0 = ExtResource("3_w814x")