[gd_scene load_steps=6 format=3 uid="uid://cuagegibp4wcj"] [ext_resource type="Material" uid="uid://dm15sg1uklilb" path="res://example/boujie_water_shader/pedestal/pedestal_material.tres" id="1_bx14s"] [ext_resource type="ArrayMesh" uid="uid://cj0csa11nva20" path="res://example/boujie_water_shader/obelisk/pyramid_pillar.obj" id="2_r0max"] [ext_resource type="Material" uid="uid://b5yp2r2ccy8cj" path="res://example/boujie_water_shader/obelisk/obelisk_material.tres" id="3_w814x"] [sub_resource type="CylinderMesh" id="CylinderMesh_x43j5"] top_radius = 2.0 bottom_radius = 2.5 height = 0.4 cap_bottom = false [sub_resource type="CylinderMesh" id="CylinderMesh_bn3rb"] top_radius = 2.5 bottom_radius = 3.5 height = 10.0 cap_top = false [node name="Pedestal" type="Node3D"] [node name="Platform" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.2, 0) mesh = SubResource("CylinderMesh_x43j5") surface_material_override/0 = ExtResource("1_bx14s") [node name="Foundation" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -5, 0) mesh = SubResource("CylinderMesh_bn3rb") surface_material_override/0 = ExtResource("1_bx14s") [node name="Capstone" type="MeshInstance3D" parent="."] transform = Transform3D(0.02, 0, 0, 0, 0.02, 0, 0, 0, 0.02, 0, 0.4, 0) mesh = ExtResource("2_r0max") skeleton = NodePath("../..") surface_material_override/0 = ExtResource("3_w814x")