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23 lines
434 B
C#

#nullable enable
using Godot;
namespace GodotInk;
public partial class StubInkStory : InkStory
{
protected override string RawStory
{
get => base.RawStory;
set
{
#if TOOLS
if (Engine.IsEditorHint()) return;
#endif
throw new InvalidInkException(
"To load this story directly, please import it with 'is_main_file' set to true."
);
}
}
}