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32 lines
701 B
C#

#nullable enable
using Godot;
using System.Collections.Generic;
namespace GodotInk;
[Tool]
#if GODOT4_1_OR_GREATER
[GlobalClass]
#endif
public partial class InkChoice : RefCounted
{
public string Text => inner.text;
public string PathStringOnChoice => inner.pathStringOnChoice;
public string SourcePath => inner.sourcePath;
public int Index => inner.index;
public IReadOnlyList<string> Tags => inner.tags ?? (IReadOnlyList<string>)System.Array.Empty<string>();
private readonly Ink.Runtime.Choice inner;
private InkChoice()
{
inner = new Ink.Runtime.Choice();
}
public InkChoice(Ink.Runtime.Choice inner)
{
this.inner = inner;
}
}