#nullable enable using Godot; namespace GodotInk; public partial class StubInkStory : InkStory { protected override string RawStory { get => base.RawStory; set { #if TOOLS if (Engine.IsEditorHint()) return; #endif throw new InvalidInkException( "To load this story directly, please import it with 'is_main_file' set to true." ); } } }