#nullable enable
using System.ComponentModel;
namespace GodotInk;
public partial class InkChoice
{
#pragma warning disable IDE0022
///
/// This method is here for GDScript compatibility. Use instead.
///
[EditorBrowsable(EditorBrowsableState.Never)]
public string GetText() => Text;
///
/// This method is here for GDScript compatibility. Use instead.
///
[EditorBrowsable(EditorBrowsableState.Never)]
public string GetPathStringOnChoice() => PathStringOnChoice;
///
/// This method is here for GDScript compatibility. Use instead.
///
[EditorBrowsable(EditorBrowsableState.Never)]
public string GetSourcePath() => SourcePath;
///
/// This method is here for GDScript compatibility. Use instead.
///
[EditorBrowsable(EditorBrowsableState.Never)]
public int GetIndex() => Index;
///
/// This method is here for GDScript compatibility. Use instead.
///
[EditorBrowsable(EditorBrowsableState.Never)]
public Godot.Collections.Array GetTags() => new(Tags);
#pragma warning restore IDE0022
}