#nullable enable using System.ComponentModel; namespace GodotInk; public partial class InkChoice { #pragma warning disable IDE0022 /// /// This method is here for GDScript compatibility. Use instead. /// [EditorBrowsable(EditorBrowsableState.Never)] public string GetText() => Text; /// /// This method is here for GDScript compatibility. Use instead. /// [EditorBrowsable(EditorBrowsableState.Never)] public string GetPathStringOnChoice() => PathStringOnChoice; /// /// This method is here for GDScript compatibility. Use instead. /// [EditorBrowsable(EditorBrowsableState.Never)] public string GetSourcePath() => SourcePath; /// /// This method is here for GDScript compatibility. Use instead. /// [EditorBrowsable(EditorBrowsableState.Never)] public int GetIndex() => Index; /// /// This method is here for GDScript compatibility. Use instead. /// [EditorBrowsable(EditorBrowsableState.Never)] public Godot.Collections.Array GetTags() => new(Tags); #pragma warning restore IDE0022 }