# GodotInk An [ink](https://github.com/inkle/ink) integration for [Godot Engine 4](https://github.com/godotengine/godot). If you use and like this project, please consider buying me a coffee. [![ko-fi](https://img.shields.io/badge/support_me_on_ko--fi-ff5e5b?style=for-the-badge&logo=kofi&logoColor=f5f5f5)](https://ko-fi.com/E1E53SKZF) ## Usage You'll find a quick-start guide, and the general documentation on the project's [wiki](https://github.com/paulloz/godot-ink/wiki). ### Installation The following instructions assume that you have a working Godot and .NET installation. If not, please refer to the official [engine documentation](https://docs.godotengine.org/). 1. [Download](https://github.com/paulloz/godot-ink/releases/latest) and extract the code at the root of your project. You should see a new `addons/GodotInk/` folder in your project's directory. 1. Add the following line in your `.csproj` file (before the closing `` tag). ```xml ``` If you don't have a `.csproj` file, click the **Create C# Solution** button in the editor's **Project/Tools** menu. 1. Build your project once. 1. Enable **GodotInk** in your project settings. ## License *GodotInk* is released under MIT license (see the [LICENSE](/LICENSE) file for more information).