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.CHAPTER 1
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.CHAPTER_TITLE "Preface"
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.HEADING 1 "Preface"
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.PP
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To me, I think of IDM not as a style, but an approach to electronic music that presents experimental sound design and compositional techniques in the context of techno. This book frames sound synthesis methods and alternative tunings in the context of IDM in order to make these concepts practical and applicable for intermediate electronic music composers.
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.PP
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Access to music technology is universal for anyone with a computer, but education isn’t. To write this book, I conducted endless experiments in SuperCollider and studied computer music textbooks to discover what’s useful. Through experimentation, I found that certain tools suit certain purposes — but if one piece of intellectual advice is missing, the results can be boring or hideous.
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.PP
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A lot of advanced music tools aren’t actually difficult to use—they’re just underexplained. The problem isn’t too many parameters, it’s that you’re rarely given a reason to choose one over another. It’s easy to get stuck in the illusion that tools like granular synthesis, convolution, or wavetable manipulation are out of reach, when the real issue is a lack of actionable ideas. Most tutorials teach the "how," but not the "why."
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.PP
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This book doesn’t aim to simplify the tools—it aims to make them *composable*. Once you move beyond raw sound exploration, you need more than technical walkthroughs; you need aesthetic direction. We’ll look at how to pick source material, set meaningful constraints, and choose signal paths that lead to expressive outcomes. We’ll also talk about how to handle techniques that become non-linear and abstract—like using clustering algorithms on wavesets, or reshaping impulse responses until they become something else entirely. At that point, you’re not just using synthesis—you’re inventing it.
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.PP
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This book aims to give intermediate electronic music producers advice on how to think more critically about their sound design choices. For true beginners without any music or technology background, this book might be too advanced — you might benefit more from starting with foundational music theory, especially if you struggle to create melodic or harmonic content. Although IDM compositions tend to be simple theory-wise, they're still strong compositions. You need a stable structural base to build the complex sound design.
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.PP
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If I end up working professionally in sound design — not just for electronic music, but for film, animation, or games — this book could eventually expand to explore how sound design functions across those mediums. In IDM, sound design is the foreground; it carries the structure and invites deep, focused listening. In film and animation, sound design supports another medium — it sets the mood, enhances the world, and reinforces narrative without drawing too much attention to itself. The techniques often overlap, but the intent shifts: where IDM prioritizes sonic innovation for its own sake, film sound must serve timing, emotion, and story. In both cases, though, sound design is applied sound art — and understanding how to shape, place, and transform sound remains a core compositional skill.
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.PP
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I used to wish I didn’t take so long to compose. But I’ve come to realize the reason it takes so long is because I’m constantly experimenting — and that’s not a flaw in the process, it is the process. Each piece is built through trial and discovery. I’m not just composing, I’m conducting research. This book is a map of that ongoing research: a record of the tools I’ve tested, the techniques I’ve uncovered, and the paths that led somewhere unexpected.
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\" Dad: maybe provide a paragraph overview of all the different sections before getting into micro sounds? It might help people to consider how the different processes work together to create the whole composition before they start navigating the details of one.
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\" Me: yes, once I've written the chapters, that'd be a good idea.
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.TOC
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.COLLATE
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