diff --git a/01-preface.mom b/01-preface.mom index bcb6d9a..e8608a1 100644 --- a/01-preface.mom +++ b/01-preface.mom @@ -12,4 +12,5 @@ This book aims to give intermediate electronic music producers advice on how to If I end up working professionally in sound design — not just for electronic music, but for film, animation, or games — this book could eventually expand to explore how sound design functions across those mediums. In IDM, sound design is the foreground; it carries the structure and invites deep, focused listening. In film and animation, sound design supports another medium — it sets the mood, enhances the world, and reinforces narrative without drawing too much attention to itself. The techniques often overlap, but the intent shifts: where IDM prioritizes sonic innovation for its own sake, film sound must serve timing, emotion, and story. In both cases, though, sound design is applied sound art — and understanding how to shape, place, and transform sound remains a core compositional skill. .PP I used to wish I didn’t take so long to compose. But I’ve come to realize the reason it takes so long is because I’m constantly experimenting — and that’s not a flaw in the process, it is the process. Each piece is built through trial and discovery. I’m not just composing, I’m conducting research. This book is a map of that ongoing research: a record of the tools I’ve tested, the techniques I’ve uncovered, and the paths that led somewhere unexpected. +\" maybe provide a paragraph overview of all the different sections before getting into micro sounds? It might help people to consider how the different processes work together to create the whole composition before they start navigating the details of one. .COLLATE