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scd/beautiful_ambience.scd

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(
SynthDef(\klank, {
|out=0, i_freq|
var klank, n, harm, amp, ring;
harm = \harm.ir(Array.series(4, 1, 1).postln);
amp = \amp.ir(Array.fill(4, 0, 0.5));
ring = \ring.ir(Array.fill(4, 1));
klank = Klank.ar(`[harm, amp, ring], {ClipNoise.ar(0.003)}.dup, i_freq);
Out.ar(out, klank);
}).add;
)
Synth(\help_Klank, [\i_freq, 70, \harm,Array.geom(1, -1, 4), \amp]);
// -- overlap texture 2
(
SynthDef("help-KlankOverlapTexture2",
{|out = 0, freqs = #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], rings = #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], atk = 5, sus = 8, rel = 5, pan = 0|
var e = EnvGen.kr(Env.linen(atk, sus, rel, 1, 4), doneAction: Done.freeSelf);
var i = BrownNoise.ar(0.0012);
var z = Klank.ar(
`[freqs, nil, rings], // specs
i // input
);
Out.ar(out, Pan2.ar(z*e, pan));
}).add;
r = Routine{
var sustain = 6, transition = 4, overlap = 5;
var period = transition*2+sustain/overlap;
0.5.wait; // wait for the synthdef to be sent to the server
inf.do {
Synth("help-KlankOverlapTexture2", [
\atk, transition,
\sus, sustain,
\rel, transition,
\pan, 1.0.rand2,
\freqs, {1000.0.linrand+80}.dup(12),
\rings, {0.1.rrand(1)}.dup(12)
]);
period.wait;
}
};
r.play;
)
// -- overlap texture 3
(
SynthDef("help-KlankOverlapTexture3",
{|out = 0, freqs = #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], rings = #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], pan = 0|
var e = EnvGen.kr(Env(#[1, 1, 0], #[18, 3]), doneAction: Done.freeSelf);
var i = Decay.ar(Impulse.ar(Rand(0.2, 0.6)), 0.8, ClipNoise.ar(0.001));
var z = Klank.ar(
`[freqs, 2, rings], // specs
i // input
);
Out.ar(out, Pan2.ar(z*e, pan));
}).add;
r = Routine{
0.5.wait; // wait for the synthdef to be sent to the server
inf.do {
Synth("help-KlankOverlapTexture3", [
\pan, 1.0.rand2,
\freqs, {12000.0.linrand+80}.dup(12),
\rings, {3.rrand(10)}.dup(12)
]);
3.wait;
}
};
r.play;
)
r.stop;