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b = Buffer.read(s, "/home/lcoogan/snd/samples/scarlett/textural_nightmare.wav");
c = Buffer.read(s, "/home/lcoogan/snd/live/2025-04-26.Basic_City_Brewery/granular/Cantorial/Cantor_Samuel_Malavsky_Zechor.wav");
b.free;
(
SynthDef(\pvVocalPlay, {
arg bufnum, fftSize = 1024, amp = 1;
var in, chain, out;
var shiftLFO;
// LFOs
var brickLFO = SinOsc.kr(0.1).range(0.02, 0.2); // slowly shift the BrickWall limit
var smearLFO = LFNoise1.kr(0.3).range(5, 20); // jittery smear amount
var randRate = LFNoise1.kr(0.2).range(2, 12); // random impulse rate
in = PlayBuf.ar(1, bufnum, BufRateScale.kr(bufnum), loop: 0, doneAction: 2);
chain = FFT(LocalBuf(fftSize), in);
// Modulated PV processing
// chain = PV_BrickWall(chain, 0.05);
chain = PV_MagFreeze(chain);
chain = PV_RandComb(chain, 0.1, Impulse.kr(randRate));
chain = PV_MagSmear(chain, smearLFO);
chain = PV_SpectralEnhance(chain, 1, 1, 0.1);
chain = PV_BinScramble(chain, 0.5 0.8, 0);
// Uncomment to experiment
/* shiftLFO = SinOsc.kr(0.0005).range(0.5, 2.0);
chain = PV_BinShift(chain, shiftLFO, 1);*/
out = IFFT(chain);
Out.ar(0, out ! 2 * amp);
}).add;
)
x = Synth(\pvVocalPlay, [\bufnum, c]);
(
Pbind(
\instrument, \pvVocalPlay,
\bufnum, c, // assuming you've preloaded your buffer
\dur, 5, // repeat every 5 seconds
\fftSize, Pseq([1024, 2048, 512], inf), // modulate fftSize across events
// \amp, 4;
).play;
)
// Create a multidimensional modulation map
~modMap = Array.fill([4, 4], { |i, j|
SinOsc.kr(0.05 * (i + 1) * (j + 1)).range(0.1, 0.9)
});
(
~numVoices = 6;
~loopVoices = Routine({
inf.do {
// Free old voices if they exist
if(~voices.notNil) {
~voices.do(_.free);
};
// Spawn new voices with varied modulation
~voices = Array.fill(~numVoices, { |i|
var baseRate = i.linlin(0, ~numVoices-1, 0.05, 0.2);
var smearVar = i.linlin(0, ~numVoices-1, 0.1, 0.5);
Synth(\pvVocalPlay, [
\bufnum, c,
\brickRate, baseRate,
\smearRate, smearVar,
\randRate, 0.15 + 0.03.rand
])
});
8.wait; // wait before refreshing voices
}
}).play;
)