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~buf = Buffer.read(s, "/Users/lcoogan/snd/releases/desolation-mountain/02 - crawling and quietly seething was the figure of the trees.wav");
(
{
var rate, sig, wow, flutter, noise, dropout, echo, worn, warm, ghost, deckNoise;
// Load mono audio buffer first: (run once before)
// ~buf = Buffer.readChannel(s, "/Users/lcoogan/snd/releases/desolation-mountain/mono.wav", channels:[0]);
// --- Wow & flutter ---
wow = SinOsc.kr(0.3).range(0.99, 1.01); // slow cyclical wobblee
flutter = LFNoise1.kr(1).range(0.995, 1.005); // fast jitter
rate = wow * flutter;
// --- Play the buffer with pitch mod ---
sig = PlayBuf.ar(1, ~buf, rate, doneAction: 2);
// --- Simulate dropouts ---
dropout = LFNoise2.kr(0.4).range(0.6, 1.0);
sig = sig * dropout;
// --- Add tape hiss ---
noise = BrownNoise.ar(0.003);
// --- Print-through / ghosting (delayed echo of self) ---
ghost = DelayC.ar(sig, 0.6, 0.6) * 0.3;
// --- Slight combing / smearing (wow bleed) ---
echo = CombL.ar(sig, 0.2, 0.03, 2) * 0.2;
// --- Tape saturation ---
warm = ((sig + ghost + echo) * 2).tanh;
// --- Worn tape: Lowpass and bitcrush ---
worn = LPF.ar(warm, 4000);
// worn = Decimator.ar(worn, rate: 12000, bits: 10);
// --- Add subtle deck hum / mechanical loop? ---
deckNoise = SinOsc.ar(50, 0, 0.001); // tape motor hum
// --- Stereo + Final mix ---
Splay.ar(worn + noise + deckNoise, spread: 0.5) * 0.4;
}.play;
)