( SynthDef(\klank, { |out=0, i_freq| var klank, n, harm, amp, ring; harm = \harm.ir(Array.series(4, 1, 1).postln); amp = \amp.ir(Array.fill(4, 0, 0.5)); ring = \ring.ir(Array.fill(4, 1)); klank = Klank.ar(`[harm, amp, ring], {ClipNoise.ar(0.003)}.dup, i_freq); Out.ar(out, klank); }).add; ) Synth(\help_Klank, [\i_freq, 70, \harm,Array.geom(1, -1, 4), \amp]); // -- overlap texture 2 ( SynthDef("help-KlankOverlapTexture2", {|out = 0, freqs = #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], rings = #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], atk = 5, sus = 8, rel = 5, pan = 0| var e = EnvGen.kr(Env.linen(atk, sus, rel, 1, 4), doneAction: Done.freeSelf); var i = BrownNoise.ar(0.0012); var z = Klank.ar( `[freqs, nil, rings], // specs i // input ); Out.ar(out, Pan2.ar(z*e, pan)); }).add; r = Routine{ var sustain = 6, transition = 4, overlap = 5; var period = transition*2+sustain/overlap; 0.5.wait; // wait for the synthdef to be sent to the server inf.do { Synth("help-KlankOverlapTexture2", [ \atk, transition, \sus, sustain, \rel, transition, \pan, 1.0.rand2, \freqs, {1000.0.linrand+80}.dup(12), \rings, {0.1.rrand(1)}.dup(12) ]); period.wait; } }; r.play; ) // -- overlap texture 3 ( SynthDef("help-KlankOverlapTexture3", {|out = 0, freqs = #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], rings = #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], pan = 0| var e = EnvGen.kr(Env(#[1, 1, 0], #[18, 3]), doneAction: Done.freeSelf); var i = Decay.ar(Impulse.ar(Rand(0.2, 0.6)), 0.8, ClipNoise.ar(0.001)); var z = Klank.ar( `[freqs, 2, rings], // specs i // input ); Out.ar(out, Pan2.ar(z*e, pan)); }).add; r = Routine{ 0.5.wait; // wait for the synthdef to be sent to the server inf.do { Synth("help-KlankOverlapTexture3", [ \pan, 1.0.rand2, \freqs, {12000.0.linrand+80}.dup(12), \rings, {3.rrand(10)}.dup(12) ]); 3.wait; } }; r.play; ) r.stop;