( SynthDef(\mellotronFlute, { arg freq = 440, amp = 0.3, gate = 1, pan = 0, vibratoRate = 1, vibratoDepth = 0.15, noiseLevel = 0.2, ringModFreq = 3, lpfFreq = 1200, res = 0.8, lpfLfoRate = 1, lpfLfoDepth = 80, detune = 0.005; // Detune amount (in ratio) var sig, osc1, osc2, vibrato, noise, env, lpfMod, freq1, freq2; // Natural vibrato (LFO) vibrato = SinOsc.kr(vibratoRate, 0, vibratoDepth).range(0.98, 1.02); // Detuned frequencies (slight offsets) freq1 = freq * (1.01); // Slightly sharp freq2 = freq * (1.01); // Slightly flat // 1st Oscillator: Triangle waves with vibrato osc1 = Mix([ LFTri.ar(freq1 * vibrato), LFTri.ar(freq2 * vibrato) ]) * 0.5; // Mix detuned voices // Pink noise mixed into the first oscillator for breathiness noise = PinkNoise.ar(noiseLevel); osc1 = Mix([osc1, noise * 0.5]); // Blend noise into osc1 // 2nd Oscillator: Detuned ring modulation for a natural tone osc2 = Mix([ Saw.ar(freq1 * ringModFreq), SinOscFB.ar(freq2 * ringModFreq) ]) * 0.5 * osc1; // Ring-modulated with detuned pair // Mix oscillators together sig = Mix([ osc1, osc2 * 0.5]); // LFO for filter frequency modulation lpfMod = SinOsc.kr(lpfLfoRate).range(lpfFreq - lpfLfoDepth, lpfFreq + lpfLfoDepth); // Low-pass filter with LFO modulation and slight resonance sig = RLPF.ar(sig, lpfMod, res); // Envelope (slow attack for a natural swell) env = EnvGen.kr(Env.adsr(0.2, 3, 1, 1), gate, doneAction: 2); // Apply envelope and amp sig = sig * env * amp; // sig = sig.tanh(8); sig = BLowShelf.ar(sig, 200, 0.5, 9); // sig = sig.blend(GVerb.ar(sig, 200, 4), 0.15); // sig = sig.blend(BPF.ar(sig, 800, 0.5), 0.9); // Output with panning Out.ar(0, Pan2.ar(sig, pan)); }).add; ) // Play the flute synth x = Synth(\mellotronFlute, [\freq, 53.midicps, \detune, 0.1]); // Slight detune for a richer sound ( Pbind( \instrument, \mellotronFlute, // Use your SynthDef // \freq, Pseq([40, 37, 38, 30, 45, 30].midicps, inf), // Sequence of MIDI notes converted to Hz \freq, Pseq([[48, 20, 53], [10, 58, 60], [10, 55, 63], [12, 55, 58]].midicps, inf), // Sequence of MIDI notes converted to Hz // \freq, Pseq([[50, 65], [55, 72], [72, 74], [48, 20]].midicps, inf), // Sequence of MIDI notes converted to Hz \detune, Pseq([0.2], inf), // Varying detune values \dur, Pseq([2], inf), // Duration per note // \amp, 0.02; ).play; )