( s.waitForBoot({ s.newBusAllocators; ~revbus = Bus.audio(s, 2); SynthDef(\rhubarb, { var bn, pn, osc, sig, env, freq = \freq.ir(440); bn = Crackle.ar(1!4); bn = LPF.ar(bn, 10); // Low-pass filter to reduce high frequencies bn = GlitchBPF.ar(bn, freq * {Rand(-0.1, 0.1).midiratio}.dup(4), \rq.ir(0.01), 24); osc = LFSaw.ar(freq * {Rand(-0.1, 0.1).midiratio}.dup(4), {Rand(0.48, 0.52)}.dup(4)); osc = LPF.ar(osc, (freq * 2).clip(20, 20000)); osc = osc * LFDNoise3.kr(0.1!4).exprange(1.1, 1.5); osc = Fold.ar(osc, -20, 20); osc = LPF.ar(osc, 600).tanh(20) * 0.12; env = Env.asr(\atk.kr(0.35), \dec.kr(3), \sus.kr(1), \rel.kr(2), \crv.ir(-2)).ar(2, \gate.kr(1)); sig = bn + osc + PinkNoise.ar(0.015!4 * LFDNoise3.kr(1).exprange(0.35, 1)); sig = sig * LFDNoise3.kr(0.1!4).exprange(1.1, 1.2); sig = Splay.ar(sig, spread:10); sig = sig.tanh * \amp.ir(0.25); /*sig = sig + BPF.ar(sig, 400, 0.3, 1, 0); sig = sig + GlitchBPF.ar(sig, 400, 1, 1, 0) * 0.1;*/ sig = sig + CombL.ar(sig, maxdelaytime:0.2, delaytime:0.2, decaytime: 1.0) * 0.4; sig = sig * env; Out.ar(\out.ir(0), sig); }).add; SynthDef(\reverb, { var sig, verb; sig = In.ar(\in.ir(~revbus), 2); verb = GVerb.ar(sig.sum, 299, 1); // verb = JPverb.ar(verb, 299, 1); verb = JPverb.ar(verb, t60: 2.0, damp: 0.0, size: 3.0, earlyDiff: 0.1, modDepth: 0, modFreq: 1.0, low: 1.0, mid: 1.0, high: 1.0, lowcut: 500.0, highcut: 2000.0); verb = LPF.ar(verb, \lpf.ir(12500), \amp.ir(0.2)); sig = sig.blend(verb, \mix.kr(0.8)); Out.ar(\out.ir(0), sig); }).add; s.sync; ~rev = Synth(\reverb, [in: ~revbus, out: 0], s, \addAfter); t = TempoClock(86/60); p = Pbind( \instrument, \rhubarb, \dur, Pseq([ 1.5, 4.5, 1.5, 1.5, 5 ], inf), \sustain, Pkey(\dur), \midinote, Pseq([ [ 57, 62, 66 ], [ 54, 57, 61 ], [ 57, 61, 64 ], [ 52, 56, 59 ], Prand([[ 33, 50, 54, 57], [ 50, 54, 57 ]], 1), ], inf), \amp, 1, \atk, Pwhite(0.2, 0.5), \rel, Pexprand(1.2, 2.5), \out, ~revbus ).play(t) }); ) ( SynthDef(\rhubarb, { var bn, pn, osc, sig, env, freq = \freq.ir(440); bn = BrownNoise.ar(0.02); // Subtle noise for warmth bn = BPF.ar(bn, freq * {Rand(-0.1, 0.1).midiratio}.dup(4), \rq.ir(0.01), 8); osc = LFSaw.ar([freq, freq * 1.01, freq * 0.99], {Rand(0.48, 0.52)}.dup(3)); // Multiple detuned oscillators // Removed aggressive band-limiting for more high-end content osc = osc * LFDNoise3.kr(0.1!4).exprange(1.1, 1.5); osc = Fold.ar(osc, -1, 1); osc = LPF.ar(osc, 2000, 0.4); // Analog-style low-pass filter with resonance env = Env.asr(\atk.kr(0.1), \sus.kr(1), \rel.kr(2), \crv.ir(-2)).ar(2, \gate.kr(1)); sig = bn + osc + PinkNoise.ar(0.015!4 * LFDNoise3.kr(1).exprange(0.35, 1)); sig = sig * LFDNoise3.kr(0.1!4).exprange(1.1, 1.2); sig = Splay.ar(sig); sig = sig.tanh * 0.15; // Subtle distortion for warmth sig = sig * env; Out.ar(\out.ir(0), sig); }).add; )