( u=TonalUniverse(); ~str= "C,m: I V7/VI VI V VI II II7 IV VII7 I E,m: V7 I IV V7/V I C,m: V7/V V7 I "; // This function takes a while and logs the progress in the console. ~chords=u.getHarmonyList(~str); ~arrayNotes=~chords.collect({arg ar; ar.notesHarmony[0..1]}); ) // -> [ [ 0, 3, 7, 12 ], [ -2, 3, 7, 13 ], [ -4, 3, 8, 12 ], [ -5, 2, 7, 11 ], [ -4, 3, 8, 12 ], [ -4, 5, 8, 14 ], [ -7, 2, 8, 12 ], [ -7, 0, 8, 12 ], [ -7, -1, 8, 14 ], [ -9, 0, 7, 15 ], [ -9, -1, 9, 18 ], [ -8, -1, 7, 19 ], [ -8, 0, 9, 21 ], [ -8, 1, 6, 22 ], [ -8, -1, 7, 23 ], [ -10, -3, 6, 24 ], [ -10, -5, 5, 23 ], [ -9, -5, 3, 24 ] ] ( Pbind( \instrument, \fm_pulsar_terrain, // \degree, Pseq(~arrayNotes.flat,1), \degree, Pseq(~arrayNotes.flat, 1), \scale, Scale.dorian, // \tuning, Tuning.et19, \dur, 0.2 ).play ) ~arrayNotes.flat.plot("Sequence", discrete:true) Tuning.directory ( // Generate a terrain table ~terrain = Buffer.alloc(s, 1024, 1); ~terrain.sine1([1, 0.5, 0.3, 0.2, 0.1], true); // You can sculpt this more chaotically SynthDef("fm_pulsar_terrain", { arg a, e, f, d; var t, overlap, carfreq, modfreq, mInd, vel, vel_, tblPos, sig; f = \freq.kr(100); vel = \kel.kr(0.5); vel_ = vel.clip(0,1.0).linlin( 0, 1, 2, 0.7); e = EnvGen.kr( Env.adsr( \att.kr(0.025) * vel_, \dec.kr(0.02) * vel_, \susl.kr(0.7), \rel.kr(4), curve: \curve.kr(-4) ), gate: \gate.kr(1), doneAction:2 ) * vel; carfreq = f * \cf.kr(2) + LFNoise1.kr(3).range(0,50); modfreq = carfreq * \mf.kr(2) + LFNoise1.kr(3).range(0,100); t = Impulse.ar(f); mInd = e.pow(3.3); // use envelope shape to shift table pos overlap = 1.1 - e.pow(0.5); d = overlap / f; // convert modfreq to index between 0 and 1 for VOsc tblPos = modfreq.linlin(0, 8000, 0, 1).wrap(0, 1); // safer than clip for edge cases a = Mix([ SinOsc.ar(f), GrainBuf.ar(1, t, d, ~terrain, tblPos, carfreq, 0, 2) ]); a = LeakDC.ar(a * e); a = FreeVerb.ar(a, 0.33, 1); Out.ar(\outBus.kr(0), a.dup * \gain.kr(0.1)); }).add; )