~buf = Buffer.read(s, "/Users/lcoogan/snd/releases/desolation-mountain/02 - crawling and quietly seething was the figure of the trees.wav");

(
{
    var rate, sig, wow, flutter, noise, dropout, echo, worn, warm, ghost, deckNoise;

    // Load mono audio buffer first: (run once before)
    // ~buf = Buffer.readChannel(s, "/Users/lcoogan/snd/releases/desolation-mountain/mono.wav", channels:[0]);

    // --- Wow & flutter ---
    wow = SinOsc.kr(0.3).range(0.99, 1.01); // slow cyclical wobblee
    flutter = LFNoise1.kr(1).range(0.995, 1.005); // fast jitter
    rate = wow * flutter;

    // --- Play the buffer with pitch mod ---
    sig = PlayBuf.ar(1, ~buf, rate, doneAction: 2);

    // --- Simulate dropouts ---
    dropout = LFNoise2.kr(0.4).range(0.6, 1.0);
    sig = sig * dropout;

    // --- Add tape hiss ---
    noise = BrownNoise.ar(0.003);

    // --- Print-through / ghosting (delayed echo of self) ---
    ghost = DelayC.ar(sig, 0.6, 0.6) * 0.3;

    // --- Slight combing / smearing (wow bleed) ---
    echo = CombL.ar(sig, 0.2, 0.03, 2) * 0.2;

    // --- Tape saturation ---
    warm = ((sig + ghost + echo) * 2).tanh;

    // --- Worn tape: Lowpass and bitcrush ---
    worn = LPF.ar(warm, 4000);
	// worn = Decimator.ar(worn, rate: 12000, bits: 10);

    // --- Add subtle deck hum / mechanical loop? ---
    deckNoise = SinOsc.ar(50, 0, 0.001); // tape motor hum

    // --- Stereo + Final mix ---
    Splay.ar(worn + noise + deckNoise, spread: 0.5) * 0.4;
}.play;
)
