let myShader; function preload() {   // load each shader file (don't worry, we will come back to these!)   myShader = loadShader('shader.vert', 'shader.frag'); } function setup() {   // the canvas has to be created with WEBGL mode   createCanvas(windowWidth, windowHeight, WEBGL); } function draw() {   // shader() sets the active shader, which will be applied to what is drawn next   shader(myShader);   // apply the shader to a rectangle taking up the full canvas plane(width, height); }