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125 lines
3.6 KiB
Plaintext
125 lines
3.6 KiB
Plaintext
TITLE:: FluidDataSetWr
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summary:: Write to FluidDataSet on the server
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categories:: FluidManipulation
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related:: Classes/FLuidDataSet
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DESCRIPTION::
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A UGen that adds labelled points to a link::Classes/FluidDataSet:: Internally, this calls code::setPoint::, so IDs that already exist will be overwritten, and new IDs will be added. The actual work is done on the server's command queue, rather than the real-thread.
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By default the object takes a control input (code::idNumber::) as a numerical index that gets used for the point labels. This index is used to write each time the Ugen is re-triggered with a zero to non-zero transition. The label is then concatenated with the code::idPrefix:: symbol, which is fixed at instantiation. In this way, one can make custom, incrementing labels, e.g.
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code::
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FluidDataSetWr.kr(~somedataset,"my_data",PulseCount.kr(trig),~somebuffer,trig)
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::
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would add points like code::my_data0, mydata1, mydata2...:: if successively retriggered.
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Alternatively, for one shot use you may not want a numerical suffix at all. Setting code::idNumber:: to code:: nil:: will bypass this and use only the code::idPrefix:: string.
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CLASSMETHODS::
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private:: *new1
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METHOD:: kr
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The equivalent of calling link::Classes/FluidDataSet#-addPoint::, but within a link::Classes/Synth::
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ARGUMENT:: dataset
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An instance of link::Classes/FluidDataSet:: or an instance's name.
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ARGUMENT:: idPrefix
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A string or symbol with a prefix for generated labels.
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ARGUMENT:: idNumber
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ANCHOR::offset::
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An integer with the offset to start labeling from. If the UGen is run in a server-side loop (i.e. repeatedly re-triggered), the generated labels will count upwards from this offset. If nil, then no numerical index will be applied to the generated label (i.e. only the labelPrefix is used).
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ARGUMENT:: buf
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The link::Classes/Buffer:: containing the data point.
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ARGUMENT:: trig
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A kr trigger signal
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ARGUMENT:: blocking
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If 0 then the job will run in its own thread (not reccomended for this object)
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EXAMPLES::
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code::
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s.reboot;
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~ds = FluidDataSet(s);
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// write a single point, no counting
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(
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{
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var b = LocalBuf.newFrom([0,1,2,3]);
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FreeSelfWhenDone.kr(FluidDataSetWr.kr(~ds,"help_data_point", idNumber: nil, buf:b));
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}.play(s);
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)
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~ds.print;
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~ds.clear
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//Write a 100 points as fast as possible - NOT WORKING (not getting 0, then 1 2 3 4 are the same values)
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(
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~ds.clear;
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OSCFunc({
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"FluidDataSetWr help: all points written".postln;
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~ds.print
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},'/datasetwrdone').oneShot;
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{ |n|
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var b = LocalBuf.newFrom([0,1,2,3]);
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var trig = Impulse.kr(ControlRate.ir / 2);
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var idx = Stepper.kr(trig,min:0,max:n);
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4.collect{|i| BufWr.kr([(4 * idx) + i],b,i)};
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FluidDataSetWr.kr(~ds,idNumber:idx,buf:b,trig:trig);
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SendReply.kr(idx >= n, '/datasetwrdone');
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FreeSelf.kr(idx >= n);
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}.play(s,args:[n:100]);
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)
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~ds.print;
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~ds.clear
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// incremental buffer writing
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(
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{
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var buf = LocalBuf.newFrom([0,1,2,3]);
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var noise = 4.collect{WhiteNoise.kr()};
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var trig = Impulse.kr(2);
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var count = PulseCount.kr(trig);
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4.do{|i|
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BufWr.kr(noise[i], buf, DC.kr(i));
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};
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FluidDataSetWr.kr(~ds, idNumber: count, trig: trig, buf:buf);
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}.play(s);
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)
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//print a few times (NOT WORKING - not getting the 0)
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~ds.print;
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//clear before flushing the writing synth to enjoy the behaviour
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~ds.clear
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~ds.print;
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// circular writing
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(
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{
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var buf = LocalBuf.newFrom([0,1,2,3]);
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var noise = 4.collect{WhiteNoise.kr()};
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var trig = Impulse.kr(2);
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var count = Stepper.kr(trig, max: 10).poll;
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4.do{|i|
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BufWr.kr(noise[i], buf, DC.kr(i));
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};
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FluidDataSetWr.kr(~ds, idNumber: count, trig: trig, buf:buf);
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}.play(s);
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)
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~ds.print; //NOT WORKING - after one run around, sidNumber is multiplied buy 10!
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~ds.clear
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::
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