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s.reboot
//a circular buffer is doing a fake real time and attacks trigger an analysis
(
b = Buffer.alloc(s,s.sampleRate * 2);
g = Bus.audio(s,1);
c = 0;
d = 0;
SynthDef(\JITcircular,{arg bufnum = 0, input = 0, env = 0;
var head, head2, duration, audioin, halfdur, trig;
duration = BufFrames.kr(bufnum) / 2;
halfdur = duration / 2;
head = Phasor.ar(0,1,0,duration);
head2 = (head + halfdur) % duration;
// circular buffer writer
audioin = In.ar(input,1);
BufWr.ar(audioin,bufnum,head,0);
BufWr.ar(audioin,bufnum,head+duration,0);
trig = FluidAmpSlice.ar(audioin,4410,4410,-60,-70,4410,4410,relRampUp: 10, relRampDown:2205, relThreshOn:12, relThreshOff: 9, highPassFreq: 300);
// cue the calculations via the language
SendReply.ar(trig, '/attack',head);
Out.ar(0,[audioin, trig]);
}).add;
// drum sounds taken from original code by snappizz
// https://sccode.org/1-523
// produced further and randomised by PA
SynthDef(\fluidbd, {
|out = 0|
var body, bodyFreq, bodyAmp;
var pop, popFreq, popAmp;
var click, clickAmp;
var snd;
// body starts midrange, quickly drops down to low freqs, and trails off
bodyFreq = EnvGen.ar(Env([Rand(200,300), 120, Rand(45,49)], [0.035, Rand(0.07,0.1)], curve: \exp));
bodyAmp = EnvGen.ar(Env([0,Rand(0.8,1.3),1,0],[0.005,Rand(0.08,0.085),Rand(0.25,0.35)]), doneAction: 2);
body = SinOsc.ar(bodyFreq) * bodyAmp;
// pop sweeps over the midrange
popFreq = XLine.kr(Rand(700,800), Rand(250,270), Rand(0.018,0.02));
popAmp = EnvGen.ar(Env([0,Rand(0.8,1.3),1,0],[0.001,Rand(0.018,0.02),Rand(0.0008,0.0013)]));
pop = SinOsc.ar(popFreq) * popAmp;
// click is spectrally rich, covering the high-freq range
// you can use Formant, FM, noise, whatever
clickAmp = EnvGen.ar(Env.perc(0.001,Rand(0.008,0.012),Rand(0.07,0.12),-5));
click = RLPF.ar(VarSaw.ar(Rand(900,920),0,0.1), 4760, 0.50150150150) * clickAmp;
snd = body + pop + click;
snd = snd.tanh;
Out.ar(out, snd);
}).add;
SynthDef(\fluidsn, {
|out = 0|
var pop, popAmp, popFreq;
var noise, noiseAmp;
var click;
var snd;
// pop makes a click coming from very high frequencies
// slowing down a little and stopping in mid-to-low
popFreq = EnvGen.ar(Env([Rand(3210,3310), 410, Rand(150,170)], [0.005, Rand(0.008,0.012)], curve: \exp));
popAmp = EnvGen.ar(Env.perc(0.001, Rand(0.1,0.12), Rand(0.7,0.9),-5));
pop = SinOsc.ar(popFreq) * popAmp;
// bandpass-filtered white noise
noiseAmp = EnvGen.ar(Env.perc(0.001, Rand(0.13,0.15), Rand(1.2,1.5),-5), doneAction: 2);
noise = BPF.ar(WhiteNoise.ar, 810, 1.6) * noiseAmp;
click = Impulse.ar(0);
snd = (pop + click + noise) * 1.4;
Out.ar(out, snd);
}).add;
SynthDef(\fluidhh, {
|out = 0|
var click, clickAmp;
var noise, noiseAmp, noiseFreq;
// noise -> resonance -> expodec envelope
noiseAmp = EnvGen.ar(Env.perc(0.001, Rand(0.28,0.3), Rand(0.4,0.6), [-20,-15]), doneAction: 2);
noiseFreq = Rand(3900,4100);
noise = Mix(BPF.ar(ClipNoise.ar, [noiseFreq, noiseFreq+141], [0.12, 0.31], [2.0, 1.2])) * noiseAmp;
Out.ar(out, noise);
}).add;
)
(
// instantiate the JIT-circular-buffer
x = Synth(\JITcircular,[\bufnum, b.bufnum, \input, g.index]);
// instantiate the listener to cue the processing from the language side
r = OSCFunc({ arg msg;
if (c == 0, {
msg[0].postln;
}, {
msg[3].postln;
});
}, '/attack', s.addr);
)
// stop it all
(
w = Window("Control", Rect(100,100,360,100)).front;
Button(w, Rect(10,10,80, 80)).states_([["bd",Color.black,Color.white]]).mouseDownAction_({Synth(\fluidbd, [\out, g.index], x, \addBefore)});
Button(w, Rect(100,10,80, 80)).states_([["sn",Color.black,Color.white]]).mouseDownAction_({Synth(\fluidsn, [\out, g.index], x, \addBefore)});
Button(w, Rect(190,10,80, 80)).states_([["hh",Color.black,Color.white]]).mouseDownAction_({Synth(\fluidhh, [\out, g.index], x,\addBefore)});
StaticText(w, Rect(280,7,70,25)).string_("Select").align_(\center);
PopUpMenu(w, Rect(280,32,70,25)).items_(["train","guess"]).action_({|value| c = value.value;});
e = PopUpMenu(w, Rect(280,65,70,25)).items_(["classA","classB","classC"]).action_({|value| d = value.value;});
w.onClose_({b.free;g.free;r.clear;x.free; y.free;});
)