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2.7 KiB
Python

FluidBufAudioTransport : UGen{
*new1 { |rate, source1, startFrame1 = 0, numFrames1 = -1, startChan1 = 0, numChans1 = -1, source2, startFrame2 = 0, numFrames2 = -1, startChan2 = 0, numChans2 = -1, destination, interpolation=0.0, bandwidth=255, windowSize = 1024, hopSize = -1, fftSize = -1, trig = 1, blocking=0|
var maxFFTSize = if (fftSize == -1) {windowSize.nextPowerOfTwo} {fftSize};
source1.isNil.if {"FluidAudioTransport: Invalid source 1 buffer".throw};
source2.isNil.if {"FluidAudioTransport: Invalid source 2 buffer".throw};
source1 = source1.asUGenInput;
source2 = source2.asUGenInput;
destination.isNil.if {"FluidAudioTransport: Invalid destination buffer".throw};
destination = destination.asUGenInput;
//NB For wrapped versions of NRT classes, we set the params for maxima to
//whatever has been passed in language-side (e.g maxFFTSize still exists as a parameter for the server plugin, but makes less sense here: it just needs to be set to a legal value)
^super.new1(rate,source1, startFrame1, numFrames1, startChan1, numChans1, source2, startFrame1, numFrames1, startChan2, numChans2, destination, interpolation, bandwidth, windowSize, hopSize, fftSize, maxFFTSize, trig,blocking)
}
*kr { |source1, startFrame1 = 0, numFrames1 = -1, startChan1 = 0, numChans1 = -1, source2, startFrame2 = 0, numFrames2 = -1, startChan2 = 0, numChans2 = -1, destination, interpolation=0.0, bandwidth=255, windowSize = 1024, hopSize = -1, fftSize = -1, trig = 1|
^this.new1(\control, source1, startFrame1, numFrames1, startChan1, numChans1, source2, startFrame1, numFrames1, startChan2, numChans2, destination, interpolation, bandwidth, windowSize, hopSize, fftSize, trig);
}
*process { |server, source1, startFrame1 = 0, numFrames1 = -1, startChan1 = 0, numChans1 = -1, source2, startFrame2 = 0, numFrames2 = -1, startChan2 = 0, numChans2 = -1, destination, interpolation=0.0, bandwidth=255, windowSize = 1024, hopSize = -1, fftSize = -1, action|
^FluidNRTProcess.new(
server, this, action, [destination]
).process(
source1, startFrame1, numFrames1, startChan1, numChans1, source2, startFrame2, numFrames2, startChan2, numChans2, destination, interpolation, bandwidth, windowSize, hopSize, fftSize
)
}
*processBlocking { |server, source1, startFrame1 = 0, numFrames1 = -1, startChan1 = 0, numChans1 = -1, source2, startFrame2 = 0, numFrames2 = -1, startChan2 = 0, numChans2 = -1, destination, interpolation=0.0, bandwidth=255, windowSize = 1024, hopSize = -1, fftSize = -1, action|
^FluidNRTProcess.new(
server, this, action, [destination],blocking:1
).process(
source1, startFrame1, numFrames1, startChan1, numChans1, source2, startFrame2, numFrames2, startChan2, numChans2, destination, interpolation, bandwidth, windowSize, hopSize, fftSize
)
}
}