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51 lines
2.4 KiB
Python

FluidBufPitch : FluidBufProcessor{
*kr { |source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, features, algorithm = 2, minFreq = 20, maxFreq = 10000, unit = 0, windowSize = 1024, hopSize = -1, fftSize = -1, trig = 1, blocking = 0|
var maxFFTSize = if (fftSize == -1) {windowSize.nextPowerOfTwo} {fftSize};
source = source.asUGenInput;
features = features.asUGenInput;
source.isNil.if {"FluidBufPitch: Invalid source buffer".throw};
features.isNil.if {"FluidBufPitch: Invalid features buffer".throw};
^FluidProxyUgen.kr(\FluidBufPitchTrigger, -1, source, startFrame, numFrames, startChan, numChans, features, algorithm, minFreq, maxFreq, unit, windowSize, hopSize, fftSize, maxFFTSize, trig, blocking);
}
*process { |server, source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, features, algorithm = 2, minFreq = 20, maxFreq = 10000, unit = 0, windowSize = 1024, hopSize = -1, fftSize = -1, freeWhenDone = true, action|
var maxFFTSize = if (fftSize == -1) {windowSize.nextPowerOfTwo} {fftSize};
source = source.asUGenInput;
features = features.asUGenInput;
source.isNil.if {"FluidBufPitch: Invalid source buffer".throw};
features.isNil.if {"FluidBufPitch: Invalid features buffer".throw};
^this.new(
server, nil, [features]
).processList(
[source, startFrame, numFrames, startChan, numChans, features, algorithm, minFreq, maxFreq, unit, windowSize, hopSize, fftSize, maxFFTSize, 0], freeWhenDone, action
);
}
*processBlocking { |server, source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, features, algorithm = 2, minFreq = 20, maxFreq = 10000, unit = 0, windowSize = 1024, hopSize = -1, fftSize = -1, freeWhenDone = true, action|
var maxFFTSize = if (fftSize == -1) {windowSize.nextPowerOfTwo} {fftSize};
source = source.asUGenInput;
features = features.asUGenInput;
source.isNil.if {"FluidBufPitch: Invalid source buffer".throw};
features.isNil.if {"FluidBufPitch: Invalid features buffer".throw};
^this.new(
server, nil, [features]
).processList(
[source, startFrame, numFrames, startChan, numChans, features, algorithm, minFreq, maxFreq, unit, windowSize, hopSize, fftSize, maxFFTSize, 1], freeWhenDone, action
);
}
}