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TITLE:: FluidBufAudioTransport
summary:: Interpolate between buffers
categories:: FluidManipulation
related:: Classes/FluidAudioTransport
DESCRIPTION::
Interpolates between the spectra of two sounds using the Optimal Transport algorithm
See
Henderson and Solomonm (2019) AUDIO TRANSPORT: A GENERALIZED PORTAMENTO VIA OPTIMAL TRANSPORT, DaFx
CLASSMETHODS::
METHOD:: process, processBlocking
Process two audio link::Classes/Buffer::
ARGUMENT:: server
The server the process runs on
ARGUMENT:: source1
The first source buffer
ARGUMENT:: startFrame1
offset into the first source buffer (samples)
ARGUMENT:: numFrames1
number of samples to use from first source buffer
ARGUMENT:: startChan1
starting channel of first source buffer
ARGUMENT:: numChans1
number of channels to process in first source buffer
ARGUMENT:: source2
the second source buffer
ARGUMENT:: startFrame2
offset into the second source buffer (samples)
ARGUMENT:: numFrames2
number of samples to process from second buffer
ARGUMENT:: startChan2
starting channel for second buffer
ARGUMENT:: numChans2
number of channels to process in second buffer
ARGUMENT:: destination
buffer for interpolated audio
ARGUMENT:: interpolation
The amount to interpolate between A and B (0-1, 0 = A, 1 = B)
ARGUMENT:: windowSize
The window size. As spectral differencing relies on spectral frames, we need to decide what precision we give it spectrally and temporally, in line with Gabor Uncertainty principles. http://www.subsurfwiki.org/wiki/Gabor_uncertainty
ARGUMENT:: hopSize
The window hop size. As sinusoidal estimation relies on spectral frames, we need to move the window forward. It can be any size but low overlap will create audible artefacts. The -1 default value will default to half of windowSize (overlap of 2).
ARGUMENT:: fftSize
The inner FFT/IFFT size. It should be at least 4 samples long, at least the size of the window, and a power of 2. Making it larger allows an oversampling of the spectral precision. The -1 default value will use the next power of 2 equal or above the highest of windowSize and (bandwidth - 1) * 2.
ARGUMENT:: freeWhenDone
Free the server instance when processing complete. Default true
ARGUMENT:: action
A Function to be evaluated once the offline process has finished and all Buffer's instance variables have been updated on the client side. The function will be passed [destination] as an argument.
INSTANCEMETHODS::
private:: synth, server
EXAMPLES::
code::
//Didactic:
//Make 2 sinewave sources to be interpolated
(
b = Buffer.loadCollection(s, FloatArray.fill(44100, {|a|(a / pi).sin * 0.1}));
c = Buffer.loadCollection(s, FloatArray.fill(44100, {|a|(a / pi / 2).sin * 0.02}));
d = Buffer.new
)
//make an sound interpolating their spectrum
FluidBufAudioTransport.process(s,b,source2:c,destination:d,interpolation:0.5,action:{"Ding".postln})
// listen to the source and the result
b.play
c.play
d.play
// note that the process is quantized by the spectral bins. For an example of the pros and cons of these settings on this given process, please see the real-time FluidAudioTransport helpfile.
// more interesting sources: two cardboard bowing gestures
(
b = Buffer.read(s,File.realpath(FluidBufAudioTransport.class.filenameSymbol).dirname.withTrailingSlash ++ "../AudioFiles/Green-Box641.wav");
c = Buffer.read(s,File.realpath(FluidBufAudioTransport.class.filenameSymbol).dirname.withTrailingSlash ++ "../AudioFiles/Green-Box639.wav");
d = Buffer.new
)
// listen to the source
b.play
c.play
// process and listen
FluidBufAudioTransport.process(s,b,source2:c,destination:d,interpolation:0.5,action:{"Ding".postln})
d.play
// try various interpolation factors (0.1 and 0.9 are quite good
::