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//1- make the gui then the synth below
(
Window.closeAll;
s.waitForBoot{
Task{
var trained = 0, entering = 0;
var input_buffer = Buffer.alloc(s,2);
var output_buffer = Buffer.alloc(s,10);
var mlp = FluidMLPRegressor(s,[6],activation: 1,outputActivation: 1,maxIter: 1000,learnRate: 0.1,momentum: 0.9,batchSize: 1);
var entry_counter = 0;
var win, multislider, xyslider, synth, error_st, prediction_but, addPoints_but, train_but;
var item_width = 100;
var inData = FluidDataSet(s);
var outData = FluidDataSet(s);
win = Window("ChaosSynth", Rect(10, 10, 840, 320)).front;
multislider = MultiSliderView(win,Rect(10, 10, 400, 300))
.elasticMode_(1)
.isFilled_(1)
.action_({
arg ms;
// ms.value.postln;
synth.set(\val,ms.value);
output_buffer.setn(0,ms.value);
})
.value_(0.5.dup(10));
xyslider = Slider2D(win,Rect(420,10,300, 300))
.x_(0.5)
.y_(0.5)
.action_({
arg sl;
input_buffer.setn(0,[sl.x,sl.y]);
if(prediction_but.value.asBoolean,{
mlp.predictPoint(input_buffer,output_buffer,{
output_buffer.getn(0,10,{
arg output_values;
synth.set(\val, output_values);
{
multislider.value_(output_values)
}.defer;
});
});
});
});
addPoints_but = Button(win, Rect(730,10,item_width, 20))
.states_([["add points", Color.white, Color.grey]])
.action_({
inData.addPoint(entry_counter.asSymbol,input_buffer);
outData.addPoint(entry_counter.asSymbol,output_buffer);
entry_counter = entry_counter + 1;
inData.print;
outData.print;
});
train_but = Button(win, Rect(730,240,item_width, 20))
.states_([["train", Color.red, Color.white]])
.action_({
mlp.fit(inData,outData,{
arg loss;
{error_st.string_("loss: %".format(loss.round(0.001)))}.defer;
});
});
prediction_but = Button(win, Rect(730,40,item_width, 20))
.states_([["Not Predicting", Color.black, Color.white],["Predicting",Color.black,Color.white]]);
error_st = StaticText(win,Rect(732,260,item_width,20)).string_("Error:");
StaticText(win,Rect(732,70,item_width,20)).string_("rate:");
TextField(win,Rect(730,90,item_width,20)).string_(0.1.asString).action_{|in|mlp.learnRate = in.value.asFloat.postln;};
StaticText(win,Rect(732,110,item_width,20)).string_("momentum:");
TextField(win,Rect(730,130,item_width,20)).string_(0.9.asString).action_{|in|mlp.momentum = in.value.asFloat.postln;};
StaticText(win,Rect(732,150,item_width,20)).string_("maxIter:");
TextField(win,Rect(730,170,item_width,20)).string_(1000.asString).action_{|in| mlp.maxIter = in.value.asInteger.postln;};
s.sync;
//2- the synth
synth = {
arg val = #[0,0,0,0,0,0,0,0,0,0];
var osc1, osc2, feed1, feed2, base1=69, base2=69, base3 = 130;
#feed2,feed1 = LocalIn.ar(2);
osc1 = MoogFF.ar(SinOsc.ar((((feed1 * val[0]) + val[1]) * base1).midicps,mul: (val[2] * 50).dbamp).atan,(base3 - (val[3] * (FluidLoudness.kr(feed2, 1, 0, hopSize: 64)[0].clip(-120,0) + 120))).lag(128/44100).midicps, val[4] * 3.5);
osc2 = MoogFF.ar(SinOsc.ar((((feed2 * val[5]) + val[6]) * base2).midicps,mul: (val[7] * 50).dbamp).atan,(base3 - (val[8] * (FluidLoudness.kr(feed1, 1, 0, hopSize: 64)[0].clip(-120,0) + 120))).lag(128/44100).midicps, val[9] * 3.5);
Out.ar(0,LeakDC.ar([osc1,osc2],mul: 0.1));
LocalOut.ar([osc1,osc2]);
}.play;
}.play(AppClock);
};
)
/////////
//3 - play with the multislider
//4 - when you like a spot, move the 2d slider to a position that you want to represent that sound and click "add point"
//5 - do that for a few points
//6 - click train, keep clicking train until the loss is at or below 0.01 or so. feel free to adjust the learning rate, momentum, and max iter.
//7 - the 2D graph controls the 10D