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37 lines
2.2 KiB
Python
37 lines
2.2 KiB
Python
FluidBufTransients : UGen {
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*new1 { |rate, source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, transients = -1, residual = -1, order = 20, blockSize = 256, padSize = 128, skew = 0, threshFwd = 2, threshBack = 1.1, windowSize = 14, clumpLength = 25, trig = 1, blocking = 0 |
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source = source.asUGenInput;
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transients = transients.asUGenInput;
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residual = residual.asUGenInput;
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source.isNil.if {"FluidBufTransients: Invalid source buffer".throw};
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^super.new1(rate, source, startFrame, numFrames, startChan, numChans, transients, residual, order, blockSize, padSize, skew, threshFwd, threshBack, windowSize, clumpLength, trig, blocking);
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}
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*kr { |source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, transients = -1, residual = -1, order = 20, blockSize = 256, padSize = 128, skew = 0, threshFwd = 2, threshBack = 1.1, windowSize = 14, clumpLength = 25, trig = 1, blocking = 0|
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^this.multiNew(\control, source, startFrame, numFrames, startChan, numChans, transients, residual, order, blockSize, padSize, skew, threshFwd, threshBack, windowSize, clumpLength, trig, blocking);
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}
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*process { |server, source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, transients = -1, residual = -1, order = 20, blockSize = 256, padSize = 128, skew = 0, threshFwd = 2, threshBack = 1.1, windowSize = 14, clumpLength = 25, action|
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^FluidNRTProcess.new(
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server, this, action,[transients, residual].select{|x| x!= -1}
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).process(
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source, startFrame, numFrames, startChan, numChans, transients, residual, order, blockSize, padSize, skew, threshFwd, threshBack, windowSize, clumpLength
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);
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}
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*processBlocking { |server, source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, transients = -1, residual = -1, order = 20, blockSize = 256, padSize = 128, skew = 0, threshFwd = 2, threshBack = 1.1, windowSize = 14, clumpLength = 25, action|
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^FluidNRTProcess.new(
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server, this, action,[transients, residual].select{|x| x!= -1}, blocking: 1
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).process(
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source, startFrame, numFrames, startChan, numChans, transients, residual, order, blockSize, padSize, skew, threshFwd, threshBack, windowSize, clumpLength
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);
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}
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}
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