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30 lines
539 B
C++
30 lines
539 B
C++
#pragma once
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#include "SCBufferAdaptor.hpp"
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namespace fluid {
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namespace client {
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namespace impl {
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template <size_t N, typename T>
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struct AssignBuffer
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{
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void operator()(const typename BufferT::type& p, World* w)
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{
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if (auto b = static_cast<SCBufferAdaptor*>(p.get())) b->assignToRT(w);
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}
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};
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template <size_t N, typename T>
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struct CleanUpBuffer
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{
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void operator()(const typename BufferT::type& p)
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{
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if (auto b = static_cast<SCBufferAdaptor*>(p.get())) b->cleanUp();
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}
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};
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}
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}
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}
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