You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

114 lines
3.3 KiB
C++

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

// A tool from the FluCoMa project, funded by the European Research Council (ERC) under the European Unions Horizon 2020 research and innovation programme (grant agreement No 725899)
#include "SC_PlugIn.hpp"
#include "data/FluidTensor.hpp"
#include "clients/rt/BaseSTFTClient.hpp"
//Using statements for fluidtensor
using fluid::FluidTensor;
using fluid::FluidTensorView;
using fluid::audio::BaseSTFTClient;
static InterfaceTable *ft;
using audio_client = BaseSTFTClient<double, float>;
using audio_signal_wrapper = audio_client::AudioSignal;
using scalar_signal_wrapper = audio_client::ScalarSignal;
using signal_wrapper = audio_client::Signal<float>;
class FDSTFTPass: public SCUnit
{
public:
FDSTFTPass()
{
//Order of args
//Window size, Hop size, FFT Size
//Get the window size
const float window_size = in0(1);
const float hop_size = in0(2);
const float fft_size = in0(3);
//Oh NO! Heap allocation! Make client object
//This will do argument checking
m_client = new audio_client(window_size, hop_size, fft_size);
//and we can post strings back about the argument checking
//Params get checked and adjusted during construction, we can pass on warning messages:
std::istringstream param_feedback(m_client->getFeedbackString());
std::string message;
while(std::getline(param_feedback, message, '\n'))
Print(message.c_str());
m_client->set_host_buffer_size(bufferSize());
m_client->reset();
//Work out what signals we need. For now keep it simple:
//in 0 => only audio
//out 0 => only audio
//out 1 => only audio (and only internal, used for OLA gain compensation)
input_signals[0] = new audio_signal_wrapper();
output_signals[0] = new audio_signal_wrapper();
output_signals[1] = new audio_signal_wrapper();
m_normalise = new float[bufferSize()];
// set_calc_function<FDGain,&FDGain::next>();
mCalcFunc = make_calc_function<FDSTFTPass,&FDSTFTPass::next>();
Unit* unit = this;
ClearUnitOutputs(unit,1);
}
~FDSTFTPass()
{
delete[] m_normalise;
delete input_signals[0];
delete output_signals[0];
delete output_signals[1];
delete m_client;
}
private:
void next(int numsamples)
{
//TODO: Remove const_cast code smell by making input_signal type for const
const float* input = in(0);
const float inscalar = in0(0);
float* output = out(0);
input_signals[0]->set(const_cast<float*>(input), inscalar);
output_signals[0]->set(out(0), out0(0));
output_signals[1]->set(m_normalise,0);
m_client->do_process(input_signals,output_signals,numsamples,1,2);
//We need to normalise *after* the overlap add, because of the way we do it
std::transform(output, output + numsamples, m_normalise, output, std::divides<double>());
}
audio_client* m_client;
signal_wrapper* input_signals[1];
signal_wrapper* output_signals[2];
float* m_normalise;
};
PluginLoad(BoringMixer2UGens) {
ft = inTable;
registerUnit<FDSTFTPass>(ft, "FDSTFTPass");
}