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144 lines
5.6 KiB
Plaintext
144 lines
5.6 KiB
Plaintext
// define a few processes
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(
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~ds = FluidDataSet(s,\test);
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~dsW = FluidDataSet(s,\testW);
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//define as many buffers as we have parallel voices/threads in the extractor processing (default is 4)
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~loudbuf = 4.collect{Buffer.new};
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~mfccbuf = 4.collect{Buffer.new};
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~statsbuf = 4.collect{Buffer.new};
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~flatbuf = 4.collect{Buffer.new};
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// here we instantiate a loader as per example 0
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~loader = FluidLoadFolder("/Volumes/machins/projets/newsfeed/sons/smallnum/");
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// ~loader = FluidLoadFolder("/Volumes/machins/projets/newsfeed/sons/segments/");
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// here we instantiate a further slicing step as per example 0
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~slicer = FluidSliceCorpus({ |src,start,num,dest|
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FluidBufOnsetSlice.kr(src,start,num,metric: 9, minSliceLength: 17, indices:dest, threshold:2,blocking: 1)
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});
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// here we instantiate a process of description and dataset writing, as per example 0
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~extractor = FluidProcessSlices({|src,start,num,data|
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var label, voice, mfcc, stats, flatten;
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label = data.key;
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voice = data.value[\voice];
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mfcc = FluidBufMFCC.kr(src,startFrame:start,numFrames:num,numChans:1,features:~mfccbuf[voice],trig:1,blocking: 1);
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stats = FluidBufStats.kr(~mfccbuf[voice],stats:~statsbuf[voice],trig:Done.kr(mfcc),blocking: 1);
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flatten = FluidBufFlatten.kr(~statsbuf[voice],~flatbuf[voice],trig:Done.kr(stats),blocking: 1);
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FluidDataSetWr.kr(~ds,label, -1, ~flatbuf[voice], Done.kr(flatten),blocking: 1);
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});
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// here we make another processor, this time with doing an amplitude weighing
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~extractorW = FluidProcessSlices({|src,start,num,data|
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var label, voice, loud, loud2, loudbuf2, mfcc, stats, flatten;
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loudbuf2 = LocalBuf.new((((num+1024) / 512) - 1).asInteger, 1); //temp buffer to extract what we need
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label = data.key;
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voice = data.value[\voice];
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mfcc = FluidBufMFCC.kr(src,startFrame:start,numFrames:num,numChans:1,features:~mfccbuf[voice],trig:1,blocking: 1);
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loud = FluidBufLoudness.kr(src,startFrame:start,numFrames:num,numChans:1,features:~loudbuf[voice],trig:Done.kr(mfcc),blocking: 1);
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loud2 = FluidBufCompose.kr(~mfccbuf[voice],numChans: 1,destination: loudbuf2,trig: Done.kr(loud),blocking: 1);
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stats = FluidBufStats.kr(~mfccbuf[voice],stats:~statsbuf[voice], weights: loudbuf2, trig:Done.kr(loud2),blocking: 1);
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flatten = FluidBufFlatten.kr(~statsbuf[voice],~flatbuf[voice],trig:Done.kr(stats),blocking: 1);
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FluidDataSetWr.kr(~dsW,label, -1, ~flatbuf[voice], Done.kr(flatten),blocking: 1);
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});
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)
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//////////////////////////////////////////////////////////////////////////
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//loading process
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//load and play to test if it is that quick - it is!
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(
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t = Main.elapsedTime;
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~loader.play(s,action:{(Main.elapsedTime - t).postln;"Loaded".postln;{var start, stop; PlayBuf.ar(~loader.index[~loader.index.keys.asArray.last.asSymbol][\numchans],~loader.buffer,startPos: ~loader.index[~loader.index.keys.asArray.last.asSymbol][\bounds][0])}.play;});
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)
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//////////////////////////////////////////////////////////////////////////
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// slicing process
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// just run the slicer
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(
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t = Main.elapsedTime;
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~slicer.play(s,~loader.buffer,~loader.index,action:{(Main.elapsedTime - t).postln;"Slicing done".postln});
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)
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//slice count
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~slicer.index.keys.size
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//////////////////////////////////////////////////////////////////////////
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// description process
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// just run the descriptor extractor
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(
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t = Main.elapsedTime;
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~extractor.play(s,~loader.buffer,~slicer.index,action:{(Main.elapsedTime - t).postln;"Features done".postln});
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)
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(
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t = Main.elapsedTime;
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~extractorW.play(s,~loader.buffer,~slicer.index,action:{(Main.elapsedTime - t).postln;"Features done".postln});
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)
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//////////////////////////////////////////////////////////////////////////
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// manipulating and querying the data
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//building a tree for each dataset
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~tree = FluidKDTree(s);
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~tree.fit(~ds,{"Fitted".postln;});
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~treeW = FluidKDTree(s);
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~treeW.fit(~dsW,{"Fitted".postln;});
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//retrieve a sound to match
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~targetsound = Buffer(s);
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~targetname = ~slicer.index.keys.asArray.last.asSymbol;
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#a,b = ~slicer.index[~targetname][\bounds];
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FluidBufCompose.process(s,~loader.buffer,a,(b-a),numChans: 1, destination: ~targetsound,action: {~targetsound.play;})
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//describe the sound to match
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(
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{
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var loud, loud2, mfcc, stats, stats2, loudbuf2;
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loudbuf2 = LocalBuf.new((((num+1024) / 512) - 1).asInteger, 1); //temp buffer to extract what we need
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mfcc = FluidBufMFCC.kr(~targetsound,features:~mfccbuf[0],trig:1);
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stats = FluidBufStats.kr(~mfccbuf[0],stats:~statsbuf[0],trig:Done.kr(mfcc));
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flatten = FluidBufFlatten.kr(~statsbuf[0],~flatbuf[0],trig:Done.kr(stats));
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loud = FluidBufLoudness.kr(src,startFrame:start,numFrames:num,numChans:1,features:~loudbuf[voice],trig:Done.kr(flatten),blocking: 1);
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loud2 = FluidBufCompose.kr(~mfccbuf[0],numChans: 1,destination: loudbuf2,trig: Done.kr(loud),blocking: 1);
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stats2 = FluidBufStats.kr(~mfccbuf[0],stats:~statsbuf[0], weights: loudbuf2, trig:Done.kr(loud2),blocking: 1);
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flatten = FluidBufFlatten.kr(~statsbuf[0],~flatbuf[1],trig:Done.kr(stats));
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}.play;
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)
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//find its nearest neighbours
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~friends = Array;
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~tree.numNeighbours = 5;
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~tree.kNearest(~flatbuf[0],{|x| ~friends = x.postln;})
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~friendsW = Array;
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~treeW.numNeighbours = 5;
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~treeW.kNearest(~flatbuf[1],{|x| ~friendsW = x.postln;})
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// play them in a row
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(
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Routine{
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5.do{|i|
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var dur;
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v = ~slicer.index[~friends[i].asSymbol];
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dur = (v[\bounds][1] - v[\bounds][0]) / s.sampleRate;
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{BufRd.ar(v[\numchans],~loader.buffer,Line.ar(v[\bounds][0],v[\bounds][1],dur, doneAction: 2))}.play;
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~friends[i].postln;
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dur.wait;
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};
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}.play;
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)
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(
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Routine{
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5.do{|i|
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var dur;
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v = ~slicer.index[~friendsW[i].asSymbol];
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dur = (v[\bounds][1] - v[\bounds][0]) / s.sampleRate;
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{BufRd.ar(v[\numchans],~loader.buffer,Line.ar(v[\bounds][0],v[\bounds][1],dur, doneAction: 2))}.play;
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~friendsW[i].postln;
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dur.wait;
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};
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}.play;
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) |