FluidBufAudioTransport : UGen{ *new1 { |rate, source1, startFrame1 = 0, numFrames1 = -1, startChan1 = 0, numChans1 = -1, source2, startFrame2 = 0, numFrames2 = -1, startChan2 = 0, numChans2 = -1, destination, interpolation=0.0, bandwidth=255, windowSize = 1024, hopSize = -1, fftSize = -1, trig = 1, blocking=0| var maxFFTSize = if (fftSize == -1) {windowSize.nextPowerOfTwo} {fftSize}; source1.isNil.if {"FluidAudioTransport: Invalid source 1 buffer".throw}; source2.isNil.if {"FluidAudioTransport: Invalid source 2 buffer".throw}; source1 = source1.asUGenInput; source2 = source2.asUGenInput; destination.isNil.if {"FluidAudioTransport: Invalid destination buffer".throw}; destination = destination.asUGenInput; //NB For wrapped versions of NRT classes, we set the params for maxima to //whatever has been passed in language-side (e.g maxFFTSize still exists as a parameter for the server plugin, but makes less sense here: it just needs to be set to a legal value) ^super.new1(rate,source1, startFrame1, numFrames1, startChan1, numChans1, source2, startFrame1, numFrames1, startChan2, numChans2, destination, interpolation, bandwidth, windowSize, hopSize, fftSize, maxFFTSize, trig,blocking) } *kr { |source1, startFrame1 = 0, numFrames1 = -1, startChan1 = 0, numChans1 = -1, source2, startFrame2 = 0, numFrames2 = -1, startChan2 = 0, numChans2 = -1, destination, interpolation=0.0, bandwidth=255, windowSize = 1024, hopSize = -1, fftSize = -1, trig = 1| ^this.new1(\control, source1, startFrame1, numFrames1, startChan1, numChans1, source2, startFrame1, numFrames1, startChan2, numChans2, destination, interpolation, bandwidth, windowSize, hopSize, fftSize, trig); } *process { |server, source1, startFrame1 = 0, numFrames1 = -1, startChan1 = 0, numChans1 = -1, source2, startFrame2 = 0, numFrames2 = -1, startChan2 = 0, numChans2 = -1, destination, interpolation=0.0, bandwidth=255, windowSize = 1024, hopSize = -1, fftSize = -1, action| ^FluidNRTProcess.new( server, this, action, [destination] ).process( source1, startFrame1, numFrames1, startChan1, numChans1, source2, startFrame2, numFrames2, startChan2, numChans2, destination, interpolation, bandwidth, windowSize, hopSize, fftSize ) } *processBlocking { |server, source1, startFrame1 = 0, numFrames1 = -1, startChan1 = 0, numChans1 = -1, source2, startFrame2 = 0, numFrames2 = -1, startChan2 = 0, numChans2 = -1, destination, interpolation=0.0, bandwidth=255, windowSize = 1024, hopSize = -1, fftSize = -1, action| ^FluidNRTProcess.new( server, this, action, [destination],blocking:1 ).process( source1, startFrame1, numFrames1, startChan1, numChans1, source2, startFrame2, numFrames2, startChan2, numChans2, destination, interpolation, bandwidth, windowSize, hopSize, fftSize ) } }