FluidBufTransients : UGen { *new1 { |rate, source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, transients = -1, residual = -1, order = 20, blockSize = 256, padSize = 128, skew = 0, threshFwd = 2, threshBack = 1.1, windowSize = 14, clumpLength = 25, doneAction = 0, blocking = 0 | source = source.asUGenInput; transients = transients.asUGenInput; residual = residual.asUGenInput; source.isNil.if {"FluidBufTransients: Invalid source buffer".throw}; ^super.new1(rate, source, startFrame, numFrames, startChan, numChans, transients, residual, order, blockSize, padSize, skew, threshFwd, threshBack, windowSize, clumpLength, doneAction, blocking); } *kr { |source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, transients = -1, residual = -1, order = 20, blockSize = 256, padSize = 128, skew = 0, threshFwd = 2, threshBack = 1.1, windowSize = 14, clumpLength = 25, doneAction = 0| ^this.multiNew(\control, source, startFrame, numFrames, startChan, numChans, transients, residual, order, blockSize, padSize, skew, threshFwd, threshBack, windowSize, clumpLength, doneAction); } *process { |server, source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, transients = -1, residual = -1, order = 20, blockSize = 256, padSize = 128, skew = 0, threshFwd = 2, threshBack = 1.1, windowSize = 14, clumpLength = 25, action| ^FluidNRTProcess.new( server, this, action,[transients, residual].select{|x| x!= -1} ).process( source, startFrame, numFrames, startChan, numChans, transients, residual, order, blockSize, padSize, skew, threshFwd, threshBack, windowSize, clumpLength ); } *processBlocking { |server, source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, transients = -1, residual = -1, order = 20, blockSize = 256, padSize = 128, skew = 0, threshFwd = 2, threshBack = 1.1, windowSize = 14, clumpLength = 25, action| ^FluidNRTProcess.new( server, this, action,[transients, residual].select{|x| x!= -1}, blocking: 1 ).process( source, startFrame, numFrames, startChan, numChans, transients, residual, order, blockSize, padSize, skew, threshFwd, threshBack, windowSize, clumpLength ); } }