FluidBufAmpGate : UGen { *new1 { |rate, source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, indices, rampUp = 10, rampDown = 10, onThreshold = -90, offThreshold = -90, minSliceLength = 1, minSilenceLength = 1, minLengthAbove = 1, minLengthBelow = 1, lookBack = 0, lookAhead = 0, highPassFreq = 85, doneAction = 0, blocking| var maxSize = max(minLengthAbove + lookBack, max(minLengthBelow,lookAhead)); source = source.asUGenInput; indices = indices.asUGenInput; source.isNil.if {"FluidBufAmpSlice: Invalid source buffer".throw}; indices.isNil.if {"FluidBufAmpSlice: Invalid features buffer".throw}; ^super.new1(rate, source, startFrame, numFrames, startChan, numChans, indices, rampUp, rampDown, onThreshold, offThreshold, minSliceLength, minSilenceLength, minLengthAbove, minLengthBelow, lookBack, lookAhead, highPassFreq, maxSize, doneAction, blocking); } *kr { |source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, indices, rampUp = 10, rampDown = 10, onThreshold = -90, offThreshold = -90, minSliceLength = 1, minSilenceLength = 1, minLengthAbove = 1, minLengthBelow = 1, lookBack = 0, lookAhead = 0, highPassFreq = 85, doneAction = 0| ^this.multiNew(\control, source, startFrame, numFrames, startChan, numChans, indices, rampUp, rampDown, onThreshold, offThreshold, minSliceLength, minSilenceLength, minLengthAbove, minLengthBelow, lookBack, lookAhead, highPassFreq, doneAction,blocking:0); } *process { |server, source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, indices, rampUp = 10, rampDown = 10, onThreshold = -90, offThreshold = -90, minSliceLength = 1, minSilenceLength = 1, minLengthAbove = 1, minLengthBelow = 1, lookBack = 0, lookAhead = 0, highPassFreq = 85, action | ^FluidNRTProcess.new( server, this, action, [indices] ).process( source, startFrame, numFrames, startChan, numChans, indices, rampUp, rampDown, onThreshold, offThreshold, minSliceLength, minSilenceLength, minLengthAbove, minLengthBelow, lookBack, lookAhead, highPassFreq ); } *processBlocking { |server, source, startFrame = 0, numFrames = -1, startChan = 0, numChans = -1, indices, rampUp = 10, rampDown = 10, onThreshold = -90, offThreshold = -90, minSliceLength = 1, minSilenceLength = 1, minLengthAbove = 1, minLengthBelow = 1, lookBack = 0, lookAhead = 0, highPassFreq = 85, action| ^FluidNRTProcess.new( server, this, action, [indices], blocking: 1 ).process( source, startFrame, numFrames, startChan, numChans, indices, rampUp, rampDown, onThreshold, offThreshold, minSliceLength, minSilenceLength, minLengthAbove, minLengthBelow, lookBack, lookAhead, highPassFreq ); } }