s.reboot //a circular buffer is doing a fake real time and attacks trigger an analysis ( b = Buffer.alloc(s,s.sampleRate * 2); g = Bus.audio(s,1); SynthDef(\JITcircular,{arg bufnum = 0, input = 0, env = 0; var head, head2, duration, audioin, halfdur; duration = BufFrames.kr(bufnum) / 2; halfdur = duration / 2; head = Phasor.ar(0,1,0,duration); head2 = (head + halfdur) % duration; // circular buffer writer audioin = In.ar(input,1); BufWr.ar(audioin,bufnum,head,0); BufWr.ar(audioin,bufnum,head+duration,0); // cue the calculations via the language SendReply.ar(FluidOnsetSlice.ar(audioin,9,0.2,5), '/attack',head); Out.ar(0,[audioin, FluidOnsetSlice.ar(audioin,9,0.1,5)]); }).add; // drum sounds modified from original code by snappizz // https://sccode.org/1-523 SynthDef(\fluidbd, { |out = 0, pan = 0, amp = 0.3| var body, bodyFreq, bodyAmp; var pop, popFreq, popAmp; var click, clickAmp; var snd; // body starts midrange, quickly drops down to low freqs, and trails off bodyFreq = EnvGen.ar(Env([261, 120, 51], [0.035, 0.08], curve: \exp)); bodyAmp = EnvGen.ar(Env.linen(0.005, 0.1, 0.3), doneAction: 2); body = SinOsc.ar(bodyFreq) * bodyAmp; // pop sweeps over the midrange popFreq = XLine.kr(750, 261, 0.02); popAmp = EnvGen.ar(Env.linen(0.001, 0.02, 0.001)) * 0.15; pop = SinOsc.ar(popFreq) * popAmp; // click is spectrally rich, covering the high-freq range // you can use Formant, FM, noise, whatever clickAmp = EnvGen.ar(Env.perc(0.001, 0.01)) * 0.15; click = LPF.ar(Formant.ar(910, 4760, 2110), 3140) * clickAmp; snd = body + pop ; //+ click; snd = snd.tanh; Out.ar(out, Pan2.ar(snd, pan, amp)); }).add; SynthDef(\fluidsn, { |out = 0, pan = 0, amp = 0.3| var pop, popAmp, popFreq; var noise, noiseAmp; var snd; // pop makes a click coming from very high frequencies // slowing down a little and stopping in mid-to-low popFreq = EnvGen.ar(Env([3261, 410, 160], [0.005, 0.01], curve: \exp)); popAmp = EnvGen.ar(Env.perc(0.001, 0.11)) * 0.7; pop = SinOsc.ar(popFreq) * popAmp; // bandpass-filtered white noise noiseAmp = EnvGen.ar(Env.perc(0.001, 0.15), doneAction: 2); noise = BPF.ar(WhiteNoise.ar, 810, 1.6) * noiseAmp; snd = (pop + noise) * 1.3; Out.ar(out, Pan2.ar(snd, pan, amp)); }).add; SynthDef(\fluidhh, { |out = 0, pan = 0, amp = 0.3| var click, clickAmp; var noise, noiseAmp; var snd; // noise -> resonance -> expodec envelope noiseAmp = EnvGen.ar(Env.perc(0.001, 0.3, curve: -8), doneAction: 2); noise = Mix(BPF.ar(ClipNoise.ar, [4010, 4151], [0.15, 0.56], [1.0, 0.6])) * 0.7 * noiseAmp; snd = noise; Out.ar(out, Pan2.ar(snd, pan, amp)); }).add; ) ( // instantiate the JIT-circular-buffer x = Synth(\JITcircular,[\bufnum, b.bufnum, \input, g.index]); // instantiate the listener to cue the processing from the language side r = OSCFunc({ arg msg; msg.postln; }, '/attack', s.addr); ) // stop it all ( w = Window("Control", Rect(100,100,360,100)).front; Button(w, Rect(10,10,80, 80)).states_([["bd",Color.black,Color.white]]).mouseDownAction_({Synth(\fluidbd, [\out, g.index], x, \addBefore)}); Button(w, Rect(100,10,80, 80)).states_([["sn",Color.black,Color.white]]).mouseDownAction_({Synth(\fluidsn, [\out, g.index], x, \addBefore)}); Button(w, Rect(190,10,80, 80)).states_([["hh",Color.black,Color.white]]).mouseDownAction_({Synth(\fluidhh, [\out, g.index], x,\addBefore)}); StaticText(w, Rect(280,7,70,25)).string_("Select").align_(\center); c = PopUpMenu(w, Rect(280,32,70,25)).items_(["train","guess"]); d = PopUpMenu(w, Rect(280,65,70,25)).items_(["classA","classB","classC"]); w.onClose_({b.free;g.free;r.clear;x.free; y.free;}); )